Dungeon World: Classy Questions Saturday, April 04, 2015 Something that I've done in both A Sundered World and Dungeons & Delvers —that the playtesters have really enjoyed—is include a ...
Wandering Monsters: Mapping the World (Also Q&A) Saturday, December 14, 2013 Looks like we get maps instead of monsters , this week. Though I am not exactly a fan of hex maps it is still a decently informative article...
D&D Q&A: Skills & Proficiencies Saturday, September 21, 2013 Earlier this week it was revealed that skills would be part of the default game (yay!), and we even got to see the current roster (yay...)...
DDN Q&A: Skills Thursday, August 08, 2013 If you were wondering why skills were largely jettisoned in the most recent playtest packet, I guess it is to... streamline the game ? If ...
D&DN Q&A: Math Check Saturday, August 03, 2013 Earlier this week it was revealed that — for now anyway — attack bonuses sans ability score mods would cap at +6, while skills and saves ...
D&DN Q&A: Feats, Feats, And More Feats Thursday, July 18, 2013 I mentioned earlier this week that I am getting to the point where I think that feats should just be dropped from the game, and this week...
D&DN Q&A: Cosmology & Monsters Friday, July 12, 2013 I have mentioned several times now that the best approach for handling the default cosmology is to not give as a default one; give us a to...
D&DN Q&A: Legendary Difficulty Friday, June 21, 2013 Earlier this week we got our first glimpse at 5th Edition's kind-of answer to 4th Edition's solo monster. Understandably this rais...
D&D Next Q&A: Weapon Dice, Sorcerer, Warlock, & Feats Saturday, January 26, 2013 NOTE: Phaezen and Sky Roy cleared up a huge misconception on my part. I had assumed that two-weapon fighting reduced the damage dice on bo...