Dungeons & Delvers: Skill Perks Wednesday, February 20, 2019 In Dungeons & Delvers , when you level up you get to allocate a skill point. Formerly this could only be used to increase an existing sk...
D&D Q&A: Skills & Proficiencies Saturday, September 21, 2013 Earlier this week it was revealed that skills would be part of the default game (yay!), and we even got to see the current roster (yay...)...
Legends & Lore: Skills Are Back Monday, September 16, 2013 It is nice that, after a few weeks of no Legends & Lore (and a pretty disappointing packet release), it comes back from hiatus with s...
DDN Q&A: Skills Thursday, August 08, 2013 If you were wondering why skills were largely jettisoned in the most recent playtest packet, I guess it is to... streamline the game ? If ...
Legends & Lore: Feats AND Skills Monday, April 22, 2013 This is a pretty lengthy article, so I am going to start out by condensing the already condensed list of the current design goals featured...
DDN Blog: Skills and Task Resolution Wednesday, May 16, 2012 "Characters get four things--skills or traits." This model kind of reminds me of a combination of 4th Edition Dungeons &...
A Matter of Perception Wednesday, September 28, 2011 Cook's Legend & Lore debut involves him essentially recreating the Passive Perception wheel, ie the system we have now, except tha...
Legend & Lore: Player vs. Character Saturday, September 03, 2011 When it comes to skills I greatly prefer the approach of later editions: let the player tell you what they are generally trying to do, and ...
Dungeons, Dragons, and Aspects Sunday, August 28, 2011 Disclaimer: I have never actually played Dresden Files , or even a Fate game. I have read through parts of the book, a wiki article, and l...
Legends & Lore: Skills in D&D Wednesday, August 10, 2011 My response was "somewhere in the middle", because it seems like a good part of what Mike Mearls is musing about already exists...
Error: Rule Not Found Monday, May 11, 2009 I have no idea why people think that older D&D editions are somehow more intuitive or easier to houserule. They come to the bizarre con...
Role-Playing and Social Skills Thursday, March 12, 2009 One of several criticisms that I've seen about Dungeons & Dragons is that the use of social skills removes role-playing from the ga...
Game Design: PCs, NPCs, and Skills Friday, February 27, 2009 One of the oft-touted "flaws" of 4th Edition is that there are separate rules for creating players and monsters, where 3rd Edition...