I'm of the mind that the rogue already heavily supported the concept of a dashing swordsman (especially since Artful Dodger let you add your Charisma mod to a lot of shit), but today's class acts article delivers some more swashbuckling goodness to the game in the form of a few pages of exploits and feats. I dont even play rogues and I think this article kicks ass.
The new at-will targets AC, deals just Dex mod damage, but not only lets you move the target around but also roll SA damage if you didnt have combat advantage with this attack. At 21st level you deal 5 damage on top of everything else. Good, but I think that the shining exploit for any good Charisma-based rogue is still sly flourish: getting to add Dex and Cha to damage is too fucking sweet.
There are eleven other powers in total, most of them encounter attacks that center around mobility or boosting your defense. If you have Artful Dodger, these bonuses get a hefty boost and rely on your Charisma. The two utilities either let you shift when an enemy gets too close or boosts your defense and causes the attacker to grant CA for a turn. The level 1 daily is a stance that lets you make an attack (against Reflex) as a free action whenever an enemy hits or misses you. The level 5 daily lets you lock down a target so long as you dont move.
The feat selection is sparse but really cool. A couple of them boost the efficacy of packing a buckler around, but the best one is Versatile Duelist: it gives you proficiency with all one-handed military heavy blades, and you can use them with rogue powers that normally call for a light blade. Fucking yes. The rest does some other nifty shit that relies on Charisma, like adding Cha to your Acrobatics and Athletics checks or letting you deal SA damage to a target even if you dont have combat advantage.
Great addition to the rogue class. I like crunchy bundles of powers that support a class concept. Feats are just gravy, but I really like gravy. >_>