Posted by : David Guyll December 31, 2011
What he becomes depends on what the characters bring; there are hobgoblins, other minotaurs, duergar, and even demons running amok, so they got options. It reminds me a lot of a quest in Fallout: New Vegas, where you can bring a brain to fix up a dog NPC; each brain gives a different bonus, like more health or damage. I was waffling around on what he might offer them as a reward--if anything--and the more I thought about it the more he reminded me of Gharbad the Weak, and since I didn't have a name at the time decided to just go with that.
Though Gharbad was pretty pathetic, even if I souped this guy up considerably I cannot see him holding off an entire party of adventurers. I am thinking that he might teach them a ritual that will allow them to gain bonuses (or a one-time permanent bonus) from eating hearts, or even give them an item for their help, but ultimately I see him becoming a villain later in the campaign. He might even show up in the final encounter to help thwart everyone and take control of all the bronze warders while they are duking it out with whoever the final boss is (P-something?).