Thunderspire Labyrinth: Seven-Pillared Hall Rough

Here is my take on the Seven-Pillared Hall from H2: Thunderspire Labyrinth. As with H1: Keep on the Shadowfell, I am redoing almost all of this adventure for a D&D Next conversion.


3 comments:

  1. Looks very awesome! What over-all tweaks are you planning on making? I've thought that the H-series had some serious potential, after some tweaking of course.

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  2. Oh, a lot of things. I mentioned a few tidbits in my 4th Edition rehashes, namely rebuilding the Horned Hold and adding in, you know, minotaurs (as well as some demonic ones). I am also redoing the entirety of the Well of Demons, as well as Paldemar's motivations (while removing the personalized messages that he left with his minions).

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  3. I've played through Thunderspire Labyrinth as a player.
    I like the map you've made and with some tweaks the adventure could also be improved.

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