Posted by : David Guyll August 17, 2015

The Druid has been released into the wild! It has been added to the All of the Playbooks and Adventuring Party bundle, and we've also made a Wilderness Survival bundle, which includes 10+ Treasures: Wonders of the Wyld, The BardThe Druid, The Spider, and The Witch.

Like The Bard, this class is designed to fix both the mechanical and fictional issues Melissa and I (and I'm sure many others) have with the "official" variant.

For starters, you don't bounce back and forth between your human and animal forms: you change, and choose a benefit and an ongoing penalty. As you level up you can add more options, and even gain automatic benefits in your animal form.

You also have access to a kind of druidic magic, which allows you to heal and harm others, and temporary call animals to your aid. As with changing your shape, you can choose advanced moves to beef up your magical options.

Finally, you can also pick up some new abilities, like being able to acquire supplies when you travel through the wilderness, attract animal followers, speak to plants, and so on.

Ultimately this is a druid that just makes more sense to me, and doesn't roll its best stat in order to gain 1-3 auto-successes (before reverting back and starting over). It hits all the high notes of what people expect when they think druid, while giving you plenty of control how you grow.

Check out the preview over on DriveThru: you can see the entire core class, plus some of the advanced moves. More than enough to play it for at least a few levels.

This product contains four files.

Two are letter-sized character sheets that use our new character sheet layout. One has a complete blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.

The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:

  • The druid class, complete with 22 advanced moves.
  • New weapons, armor, and dungeon gear.
  • A pair of magic items.
  • A director's cut with questions to ask yourself, explanations and suggestions for some of the moves (especially skin-walker), and some extra moves that didn't make the original cut (including some to further modify skin-walker, as well as ritual magic and ritual sacrifice).

Another Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).

$2.50

$2.75


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$2.50


Announcements
We've unleashed The Rakshasa upon Dungeon World.

Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.

The Dungeon World GM Screen is currently available in pdf and landscape insert formats. No matter which you choose, you get eight sets of pdfs that let you have access to the screen in both landscape and portrait orientation, in color or black and white, and with or without art.

We're waiting on the portrait inserts. Assuming they look good, they'll be available soon. They're now available.

Next up, mini screen!

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