Dungeons & Delvers: Playtest Adventure Update

We've updated the Dungeons & Delvers public playtest adventure with the rules changes mentioned in this post and also this post.

From the original post:

It's one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation and advancement.

We're mostly interested in how difficult the adventure is (so we can get the numbers right): can the adventurers get through several encounters before having to rest, do they need to run back each time, are they able to breeze through everything, is there something they can't beat even at their best, etc?

Of course if the rules aren't clear, don't work, don't seem to work as intended, or you have a better idea for how to handle something, definitely let us know.

As with our FrankenFourth playtest, feel free to share this with your group, run it, and comment on anything and everything: send it via email, post a comment here, or head on over to the G+ community.

If you're curious about FrankenFourth, you can find the public alpha document here.

A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.

The Cleric is also out! Next up, The Paladin and probably The Mimic, after which we'll run another class vote.

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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