FrankenFourth Sandbox Campaign
Our Monday game got canceled due to 4th of July things, so we ran another FrankenFourth session with the kids, continuing where this one left off.
The party—a dwarf fighter (because our son is basically always playing fighters of some sort), a human cleric (mostly healing, with only a dash of melee ability), and a human paladin (yep, we're finally taking it for a spin now that the Dungeon World version is nearly finished)—ended up dealing with some bandits that were fucking up trade for the already fucked up village of Falcon's Point.
They succeeded, though the dwarf got taken out during the last encounter. He's still alive, but both he and Melissa's paladin had to sit around for nearly a week recovering from their wounds/lingering injuries.
Got to test out the Lance of Faith talent I mentioned in this post: I'd considered giving clerics Wisdom+level Favor points, but as it turned out going with level=Favor points worked just fine: the cleric was able to reduce some damage and still zap a few enemies in each encounter. Her skeledog was also really useful, even when you take into consideration that I counted it as a full-on character for the purposes of encounter-building.
For this campaign, I'm giving the characters the option to spend money in order to help restore the village, allowing them to recover faster, make better gear, gain access to better services (like healing/healing items), and let them do stuff like craft alchemical items. Here's part of the village sheet we're using:
They opted to start by fixing up the inn, which will let them rest without their Wound Recovery being penalized (normally it's -1 in a "dungeon" environ, which means that unless your Constitution is +2 or higher, you gotta use healing items to bump it up). Additionally, they get to rest there for free, but they gotta bring their own food.
For their next adventure, I gave them the option of venturing into the catacombs beneath the church (full of undead), the forest (cultists and goat people), or a grotto (fish peeps/deep ones). I also warned them that each time they choose a location, it will get progressively more difficult until they clean it out (and things might come looking for them/wreaking havoc on the village).
A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.
The Cleric is out! Next up, The Paladin and probably The Mimic, after which we'll run another class vote.
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
The party—a dwarf fighter (because our son is basically always playing fighters of some sort), a human cleric (mostly healing, with only a dash of melee ability), and a human paladin (yep, we're finally taking it for a spin now that the Dungeon World version is nearly finished)—ended up dealing with some bandits that were fucking up trade for the already fucked up village of Falcon's Point.
They succeeded, though the dwarf got taken out during the last encounter. He's still alive, but both he and Melissa's paladin had to sit around for nearly a week recovering from their wounds/lingering injuries.
Got to test out the Lance of Faith talent I mentioned in this post: I'd considered giving clerics Wisdom+level Favor points, but as it turned out going with level=Favor points worked just fine: the cleric was able to reduce some damage and still zap a few enemies in each encounter. Her skeledog was also really useful, even when you take into consideration that I counted it as a full-on character for the purposes of encounter-building.
For this campaign, I'm giving the characters the option to spend money in order to help restore the village, allowing them to recover faster, make better gear, gain access to better services (like healing/healing items), and let them do stuff like craft alchemical items. Here's part of the village sheet we're using:
They opted to start by fixing up the inn, which will let them rest without their Wound Recovery being penalized (normally it's -1 in a "dungeon" environ, which means that unless your Constitution is +2 or higher, you gotta use healing items to bump it up). Additionally, they get to rest there for free, but they gotta bring their own food.
For their next adventure, I gave them the option of venturing into the catacombs beneath the church (full of undead), the forest (cultists and goat people), or a grotto (fish peeps/deep ones). I also warned them that each time they choose a location, it will get progressively more difficult until they clean it out (and things might come looking for them/wreaking havoc on the village).
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Announcements
If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.
The Cleric is out! Next up, The Paladin and probably The Mimic, after which we'll run another class vote.
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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