Gamma World: Pedal to the Metal

If you think your Gamma World game was lacking in the vehicle department, as well as a slew of rules for operating and modifying them, then you're in luck. Even better, it's free (which is ironic, because this is the kind of content I'd readily pay for). This is really something that should have been in Gamma World from the get-go, given the prevalence of vehicles and their usage in the post-apocalyptic genre. I'd actually like to see a hardcover book for Gamma World that contains all of the origins and rules added in the expansions (feats, skill challenges, etc). For now, I'm glad it's still getting some quality support.

This is a very meaty article: there's stat blocks for six vehicles (including a motorcycle, various trucks, and a helicoptor), nine vehicle modifications, five stunts, and a bunch of rules to help you get where you need to go. What I like most about this article is that it takes what I've largely relegated to a travel abstraction--if the players even have gas--and lets you decide just how relevant you want to make vehicles in your game: how far can it go per gallon of gas, how hard is it to repair, controlling it in combat, etc. There's also plenty of sidebars with optional rules if you want to add more complexity, such as acceleration/deceleration and critical hits against vehicles.

An excellent, must-have article for anyone playing Gamma World. Did I mention it's free?

1 comment:

  1. So why no March of the Phantom Brigade, Week 7 (or 6)?


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