A 2015 Retrospective, And Where We're Headed In 2016

First off, we're currently running a kind of New Year sale, marking down all of our pdfs by 16%. We'll let it go until some time on the 2nd, whenever I wake up and remember to change it back.

2015 was a pretty busy year for Melissa, myself, and even the rest of our (very patient and awesome) gaming group, what with all the playtest campaigns going on. We also met a bunch of awesome people, which has opened up some new, exciting opportunities for us.

Over the course of the year, we not only published numerous classes for Dungeon World (more in just one year than most have over a much longer period, or even ever), we also helped others get their classes out there, providing not just feedback and advice, but even (inexpensive) art and (free) layout to give them some added flair.

There was our successful Kickstarter, which culminated in the release of A Sundered World. It's not only one of the largest Dungeon World books out there (weighing it at a higher page count than even the core book), but it's also in full-color, a rarity in the Dungeon World scene. Of course, buying the pdf gets you a black and white pdf as well, and you'll be able to get the physical book in black and white if you really want to (you can also just get the races and classes).

In between all of that, raising a couple kids, running 2-3 games a week, playing (and playtesting) other games on the side, blogging regularly, helping others with their own games, dealing with self-righteous social justice slacktavists, and more, I managed to design the most expansive, flexible Game Master screen for Dungeon World (without any budget), released most of our art for a very small fee, produced a few volumes of magic items (which includes tips on how to make your own), collaborated on a short A Sundered World comic, and wrote a few adventures (one for Mythoard).

Despite all of this, we've no intention of slowing down anytime soon. Our plans for next year (so far) include:
  • Dungeons & Delvers Core Rules (mostly needs art)
  • Some adventures for Dungeons & Delvers (we don't wanna just release it and then not support it)
  • A mostly complete, if not complete, version of FrankenFourth (though, feel free to get in touch if you wanna see what we have so far)
  • At least one more adventure for Dungeon World
  • Melissa's original pirate campaign setting for Dungeon World
  • A race-and-class supplement for A Sundered World
  • A Dungeon World setting for a miniatures line (can't say who...yet)
  • Another pair of Dungeon World magic item compilations
  • Lots of Dungeon World classes (with The Ghost nearing completion)

Whelp, I think that's everything. Thank you to everyone who has supported us thus far; we've got a bunch more in store.


A Sundered World is out! If you for some reason don't want the entire setting, you can just snag the races and classes.

The Gunner is locked and loaded.

Grave Goods is the latest magic item compilation in our 10+ Treasures line. If you want nearly 30 undead-themed magic items, some monsters, and advice on how to make your own, pick it up!

Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.


  1. Thanks for everything you do. I am about to delve into A Sundered Land tomorrow, have snatched every DW playbook you offer, and am planning a Ravenloft/DW campaign using yours as a foundation. Keep up the good work and I am excited about what you'll be putting out there in 2016!

    1. @Seth: Lemme know what you think about ASW, playbooks, etc. Always nice to hear useful feedback so we can continue to improve!

      Our DW/RL game was the first and ONLY time we played it to any satisfactory conclusion, and they succeeded in killing Strahd...for a bit at least (one of his servants brought him back to life once they left Barovia).

      If you blog/record any of the play sessions, hit me up with a link!


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