A Sundered World: Updated Color Books

Some time in April I think, DriveThruRPG announced that Lightning Source was going to transition to another type of paper for their color books, which meant that publishers would have to submit new files, order proofs, and ultimately retire the originals.

The updated color softcover proof came back a while ago and has already been made available (we left the standard color option active in case you wanted to save a buck), but we just got a good hardcover proof for the standard heavyweight paper, so we've disabled the standard paper options for both types of color books.

The only difference between the standard and standard heavyweight paper is quality (and also only affects color books: B&W is unchanged): the new books look a bit nicer and feel a bit heavier, but they're also a bit more expensive (in this case the price got upped by a dollar).

In case this matters to you, if you've purchased a color copy of A Sundered World from us, we'll be sending out discount links today so you can pick up a standard heavyweight copy "at cost" (ie, the absolute minimum DriveThru charges to print and ship the thing, which is just over $18).

From the original pdf post:

Just beating out the Dungeon World rulebook in size, it's also available in full-color and has over twice as many illustrations (all of which is available in a big-ass, minimal license art pack).

In case you aren't sure what the hell A Sundered World is, it's a fantastic, kind of gonzo campaign setting for Dungeon World. It takes place in the shattered remnants of the worlds, which were ravaged by a cosmic war between the gods and primordials.

It includes:

  • Ten races, each with their own race moves, to better allow you to determine how much your race affects you (and serve as a foundation in case you want to flesh out an entire racial class). There's also guidelines and suggestions for using them in "default" Dungeon World games.
  • Six new classes.
  • New weapons, armor, dungeon gear (including poisons), services, transport options, hireling skills, buildings, and magic items.
  • Materials to further customize your weapons and armor: bind a wind spirit to your spear so that it flies further, shape a shield out of black ice, or don sturdy-yet-weightless armor shaped from raw astral essence.
  • Ships, both magical and mundane, to help you get around the Remnants, Maelstrom, and the darker regions beyond. There's ship-specific moves, plenty of example ships to choose from, and a section to help you build an entirely custom ship of your own design.
  • World moves for drifting through the astral, willing objects into existence using astral essence, lingering on as a ghost when you die, and more.
  • Eleven new monster settings, detailing glorious-yet-terrifying angels, sinister devils, cold, emotionless machines from the pre-Sundering era, spirits that managed to survive the Sundering, and strange beasts that were changed during the Sundering, or managed to adapt.
  • Six varied example campaign and adventure fronts to get you started.

Buying the pdf gets you both the black and white and color versions. Each class gets their own character sheet, and there's even a blank, generic character sheet, which might be useful for characters that end up piling on race moves and/or going into one of the many compendium classes.

Oh yeah: Delos Adamski, of the blog Ramblings of Jacob and Delos, has put up the first part of a kind of broad strokes review of the book, and Drunkens & Dragons had a bunch of nice things to say.

$22.99+ (Print & PDF)

If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

Throughout the month of May, everything in our DriveThruRPG store is 13% off. If you want something and don't use DriveThru, hit us up and we can work something out. We've also added most of our stuff to Tabletop Library and Payhip.

The Beastmaster is also out, and we're working on a cleric and paladin class next. If there's anything you want/don't want to see in those classes, let us know!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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