RPGaDay: Hardcover, Softcover, Digital? What Is Your Preference?
It depends.
For things like single classes (or subclasses), small adventures, and collections of monsters or items I'm fine with a PDF, especially if it's something I might only use a couple times (and if I need to reference it at the table I can use my phone with minimal fuss). If I can pick up a physical copy, I'm fine with a softcover because it's easily replaced (if I even care to).
For bigger books that I'm likely to reference a lot, like core rulebooks—whether it's the entire game in one book, or the D&D Player's Handbook/Dungeon Master's Guide/Monster Manual trio—or larger adventures, I prefer physical over digital because I can write notes/put in sticky notes/bookmark pages, and I prefer hardcover over softcover because they last longer.
Of course when ordering online, I like getting PDFs bundled with physical stuff (that way I can start reading it right away).
Some people have other preferences, which is why thanks to Lulu and/or DriveThru's print-on-demand service we try to make things available in as many formats as we can (including B&W and color versions), so you can ideally get our stuff how you want it.
A Sundered World: Player Fragments, the first supplement for A Sundered World, is finally out!
The Paladin is technically the sixth "core" class we've provided an alternative for. If you interested in an alternate class that isn't merely a half-assed reskin, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
For things like single classes (or subclasses), small adventures, and collections of monsters or items I'm fine with a PDF, especially if it's something I might only use a couple times (and if I need to reference it at the table I can use my phone with minimal fuss). If I can pick up a physical copy, I'm fine with a softcover because it's easily replaced (if I even care to).
For bigger books that I'm likely to reference a lot, like core rulebooks—whether it's the entire game in one book, or the D&D Player's Handbook/Dungeon Master's Guide/Monster Manual trio—or larger adventures, I prefer physical over digital because I can write notes/put in sticky notes/bookmark pages, and I prefer hardcover over softcover because they last longer.
Of course when ordering online, I like getting PDFs bundled with physical stuff (that way I can start reading it right away).
Some people have other preferences, which is why thanks to Lulu and/or DriveThru's print-on-demand service we try to make things available in as many formats as we can (including B&W and color versions), so you can ideally get our stuff how you want it.
Announcements
If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.A Sundered World: Player Fragments, the first supplement for A Sundered World, is finally out!
The Paladin is technically the sixth "core" class we've provided an alternative for. If you interested in an alternate class that isn't merely a half-assed reskin, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Mostly the same here, but as a DM I do most of my prep work on a computer, so have come to prefer pdfs of everything.
ReplyDelete@Svafa: Digital is also great for Hangout games, because I can have everything I need right in front of me (I usually dump everything I need for a given session on a Google Doc, too).
DeletePhysical books are also great for when I want to get away from the computer.