Modrons as Ambulatory Lament Configurations

Even though I'm a big Planescape fan the only time I recall using any sort of modron was for a player character, but for some reason today I had this idea to make at least the cube-shaped modrons (duodrones?) into walking, self-changing Lament Configurations.

I figure that they'd each have a few configurations that let them summon various types of demons, bind creatures in hooked chains, and even manifest a region of hellspace around them. No limit to how many times they could "cast" a spell, but the casting time would be 1d4 or more rounds.

Level 2 Medium Construct
XP 10

Ability Scores
STR +0 DEX +0 WIS +1
CON +2 INT +3 CHA +0

Initiative +0
Speed 30 feet
AC 12 DR 2 (metallic frame)
Fort +2 Ref +0 Will +1
Resist fire 10 Vulnerable radiant 5
Immune disease, poison, sleep, charms
Wounds 14 Vitality 0 Total 14

Gore +1 to hit; 1d6 piercing damage

Bladed Chains (1d4 rounds): One creature within 30 feet suffers 5d6+3 slashing damage and is restrained (DC 14 Strength check to break free). If the target succeeds on a DC 14 Reflex save, they suffer half damage and are not restrained. Each round the target is restrained it suffers an additional 1d6+3 slashing damage.

Summon Demon (1d6+1 rounds): The lesser hellcube summons 1d4+1 fallen ishim or 1 fallen cherubim. If a creature grapples the lesser hellcube, they can make an opposed Strength check to force it back into its original shape and banish the fallen angels.

While I could see using other modron types/shapes, in 4th Edition Dungeons & Dragons modrons can combine into more powerful types (and break back apart when quantity matters were than quality): I could see these guys doing a similar thing, forming into larger cubes to wield more powerful magic.

Now that the players have wrapped up The Golden Spiral in our bi-weeklyish A Sundered World FrankenFourth playtest campaign, it's Melissa's turn to (hopefully) run something, which gives me time to run with this idea. Coincidentally, the home-base island that the players cooked up is cube-shaped...

If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

The Rogue is our latest alternate-addition to the Dungeon World core class roster. If you want something different and/or more flexible than the thief, be sure to check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).


  1. Hell yes! The idea of evil/corrupted modrons is an adventure unto itself. I hope you won't mind if I steal this idea for a Savage Planescape game...

    1. Go for it! Lemme know how it works out for you!

  2. Thanks! Since people are really digging it I'm gonna post up some more infernal modrons later this week.


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