Alpha Blue: THOT Police
Disclosure: I know Venger, I've promoted and reviewed some of his stuff before, and I actually worked on this. Specifically layout, the map, and the stat block graphics with the skull icons. Also a bit of proofreading, but mostly the map and layout.
The second adventure in I guess what you could call the "THOT saga", THOT Police has the PCs being self-deputized bounty hunters looking for tax-evading THOTs.
I didn't notice any direct connections to the previous adventure (such as recurring NPCs, organizations, and the like), but I suspect it wouldn't be too hard to run it and then organically transition into this one.
Like THOT Audit it's fairly short, weighing it at 21 pages including the cover and credits, with a good amount of art and a map by yours truly.
Content-wise it differs considerably: instead of space-jacking a freighter full of valuable cargo and trying to take out some Federation bounty hunters so you can escape with your ill-gotten loot, you're zipping over to a Martian citadel to claim a bounty during Space Christmas before someone else does.
I'd say if you liked what you saw in THOT Audit (which is PWYW so you can scope it out for free), you'll probably like this one even more, but if not you probably won't enjoy this one, either.
The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
The second adventure in I guess what you could call the "THOT saga", THOT Police has the PCs being self-deputized bounty hunters looking for tax-evading THOTs.
I didn't notice any direct connections to the previous adventure (such as recurring NPCs, organizations, and the like), but I suspect it wouldn't be too hard to run it and then organically transition into this one.
Like THOT Audit it's fairly short, weighing it at 21 pages including the cover and credits, with a good amount of art and a map by yours truly.
Content-wise it differs considerably: instead of space-jacking a freighter full of valuable cargo and trying to take out some Federation bounty hunters so you can escape with your ill-gotten loot, you're zipping over to a Martian citadel to claim a bounty during Space Christmas before someone else does.
I'd say if you liked what you saw in THOT Audit (which is PWYW so you can scope it out for free), you'll probably like this one even more, but if not you probably won't enjoy this one, either.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Good summary and assessment, hoss! It's going to be a loose trilogy, but each scenario can be played separately without any trouble.
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