Characterless Sheets

Really quick: if you want something similar to Dungeons & Dragons, but which focuses on fun, usability, and quality—yet isn't grossly overpriced—as opposed to social justice progressive politics, propaganda, and irrational, obsessive hatred over mere disagreements and arbitrary thought crime violations, check out Dungeons & Delvers.

Another day, another woke poser pretending that they understand or even care about a hobby:

Like Daniel pretending that he came up with fudging hit points, PikArts here is pretending that he came up with, of all things, the concept of a character sheet. That he expects anyone to honestly believe that he thought, well, there's just so many things to keep track of: if only there was some sort of sheet on which I could record information pertaining to my character. A character sheet, if you will.

I'm just curious whether this is just one of the most absurd displays of disingenuous arrogance I've ever seen, or if PikArts has literally never played an RPG before. Given that he calls it a character cheat sheet, as if shoehorning in all of one word will fool anyone into thinking it's a novel creation, this is but one reason I'm banking on the former.

The other is that, given his alleged need to remember "all his stats and saving throws", as if those are the only elements that comprise a character, this is what he came up with:

It's like the Mork Borg of character sheets. Granted, it's less of an eyesore, but still all supposed-style, no substance. Or even function. Seriously, just part of one side of a notecard has more utility. Where's the space for the rest of your equipment? Racial and class features? Feats? Not even necessarily their description and effects, but even some places to note them, perhaps a page number so it's easier to reference.

Not only is there no space dedicated to noting saving throws—you know, one of the supposed reasons PikArts took time out of his obviously busy schedule to grace us with the fruits of his obviously demanding labor—there's not even a spot to note your universal saving throw modifier. Or proficiency modifier for skills. Or any individual modifiers, really.

What makes it even worse is that he claims that he consulted with other players and his DM, which at this point I'm not convinced exist, because surely one of them would have said, hey, you got spaces for ability scores and weapons, but what about everything else? Like Speed, languages, proficiencies. You know, all those other statistics and information that, unlike pronouns—which unsurprisingly made the cut—actually matter.

The art isn't anything to write home about (and I suspect this was a flimsy pretense to pitch art). Surprising to see an actually attractive female body, especially coming from a woketard, but it feels very formulaic, like I've seen this very specific combination of strategically-plated body and hairstyle too many times. Not that I'm positive which is plate and which is cloth, especially around the waist.

Ultimately it's nothing new, you've seen it before, and executed with far more skill. Take for example a sheet featuring Tony DiTerlizzi's far superior technique:

It still strikes me as ostentatious and wasteful; you don't have space for everything a given ability score imparts (such as your chances of bending bar and lifting gates), but at least there's more and it's nicer to look at.

Now, if you want a sheet that focuses on what a sheet is intended for, as opposed to varying grades of eye candy that no one will care about moments after viewing it, here's the front page of the one I designed for Dungeons & Delvers:

Maximum utility: you've got space for your stats, skills (including modifiers and any skill perks you might have picked up), your proficiencies, Speed (along with room for any special movement modes you might have), whether you have low-ight vision, darkvision, resistances, craft skills, and so on.

There's even a spot to note your encumbrance levels, since we didn't deliberately set things up so that you could largely forget about what you're carrying: even fairly strong fighters will need to shed their packs (I think you need at least Strength +3 to avoid them with baseline gear), or bring along hirelings or pack animals for convenience.

The second page has space for your gear, talents, money, everything else you'd need to know. Since talents are how you get access to spells, we didn't need a section or even entire page dedicated solely to that. And this is how a character sheet should be, something that lets you record everything that you need to know, on as few pages as possible, and avoid you having to reference the books as much as possible.

You can always draw your character on a separate sheet of paper.

If you like attractive women in your art (as well as an innovative spin on Dungeons & Dragons), Dungeons & Delvers has loads of them:

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