D&D Next: Bladesinger Homebrew Wednesday, May 30, 2012 Not sure how many times we are going to run the playtest before we get new materials, so I cobbled together a 1-3 bladesinger class using th...
Legend & Lore: First Round Overview Tuesday, May 29, 2012 By now you have already downloaded the D&D Next playtest files, browsed through them, and probably even ran the adventure. For those c...
D&D Next Playtest: Initial Impressions Sunday, May 27, 2012 After reading through the documents I am, short of a handful of issues, fairly hopeful and enthused with this initial iteration. There is a...
DDN Blog: Sword +1, Flame Tongue Friday, May 25, 2012 I spent yesterday reading through the playtest documents for D&D Next, and will post my initial impressions sometime this weekend. For n...
Legends & Lore: Hit Points, Our Old Friend Monday, May 21, 2012 Huh...so, healing surges by another name ? The only difference that I can see is that you regain randomized amounts of hit points instead ...
DDN Blog: Paladin Design Goals Monday, May 21, 2012 Between playing an unhealthy amount of Diablo 3, spending the weekends out of the house, and a more recent article on hit points and healin...
Dragon's-Eye View: The Making of an Owlbear Wednesday, May 16, 2012 It has been hard keeping up with a homebrew campaign, a homebrew ruleset, blogging, and...well... Diablo III , so I will try to keep this br...
D&D Next Chat Wednesday, May 16, 2012 Here are some tidbits from the chat that I enjoyed: Mearls: Hmmm... let's see. I've been DMing mostly, and the rules have change...
DDN Blog: Skills and Task Resolution Wednesday, May 16, 2012 "Characters get four things--skills or traits." This model kind of reminds me of a combination of 4th Edition Dungeons &...
Legend & Lore: Balancing Wizards in D&D Monday, May 14, 2012 Fiiinally . Stating that the wizard "casts spells" is basically a 30-year old mission statement. We got that figured out. What I...
Ultramodern4 Review Monday, May 14, 2012 Ultramodern4 --or U4 for short--is a rules supplement that reminds me of D20 Modern in that it provides rules for a modern-to-futuristic ...
DDN Blog: Goblins Only Care About Your Axe Saturday, May 12, 2012 As I said in a previous blog post, sometimes a fight is just not worth the effort of stopping the game to draw out a tactical map. I cannot ...
Dungeon Survival Handbook Review Tuesday, May 08, 2012 Dungeon Survival Handbook is a 160-page supplement—counting the ad in the back—that gives players specialized character options for dungeon...
Legend & Lore: Rogue Design Goals Tuesday, May 08, 2012 I guess according to Twitter it was supposed to be the wizard's turn to show off her design goals, but the rogue *ahem* stole the spotli...
DDN Blog: Wizards with a License to Kill Sunday, May 06, 2012 A previous blog post on background and themes made it pretty clear that backgrounds and themes are just going to be respective packages of...
DDN Blog: Avoiding Choice Traps Friday, May 04, 2012 My first thought of reading this blog post is, "Huh...I really should rerun finish Age of Worms!" I got my 3rd Edition group up...
Dragon's-Eye View: Sexism in Fantasy Wednesday, May 02, 2012 Rather than get into the topic of sexism in fantasy art, I am going to focus on what I would do if I were in charge of the visual guidel...
Legend & Lore: Fighter Design Goals Sunday, April 29, 2012 In case anyone is still not in the know, Monte Cook is out of the game, and the open playtest starts on May 24th. Though Mearls states that ...
DDN: Tone & Edition Sunday, April 29, 2012 I find Rob's proposal and reasons for adding race frequency to the game very... odd, to say the least, especially with 5th Edition...
DDN Blog: Resilient Heroes Friday, April 27, 2012 It's good to see that the vast majority are in favor to at least some form of limited self-healing . Personally I had grown tired of re...