Dragon: To Live Defeated
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This article provides you with some guidelines on dealing with opponents that you don't want to technically kill, though I have to say many of those are actually worse than death: a few let you do some mundane harm, such as crippling or blinding them. In a world where missing limbs can be regenerated, doesn't sound so bad. However, one lets you teleport them into a volcano, where they are continuously burned and heal for theoretically eternity. Others tread the middle ground, such as petrification, memory wipe, removal of any ability to communicate, or transforming them into a harmless animal.
The author makes it a point to restrict some of these methods for players with suitable powers and degrees of power, so don't expect fighters to turn defeated foes into toilets, or even low-level wizards to wipe all mention of the villain from history. Generally when my players decide to spare a villain, servant, or minion, they just kind of run him off or bring him to the authorities. On one occasion, they beat up some guards and then paid the other one to "take a week off". This article, if nothing else, should provide some inspiration to help players come up with more..."creative" methods.
The author makes it a point to restrict some of these methods for players with suitable powers and degrees of power, so don't expect fighters to turn defeated foes into toilets, or even low-level wizards to wipe all mention of the villain from history. Generally when my players decide to spare a villain, servant, or minion, they just kind of run him off or bring him to the authorities. On one occasion, they beat up some guards and then paid the other one to "take a week off". This article, if nothing else, should provide some inspiration to help players come up with more..."creative" methods.
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