Sneak Attack & Backstab
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Anywho, other bits mentioned are that (at least currently) rogues have a Sneak Attack cap of +10d6, and I guess can make two attacks overall. Heck, if rogues can make a one-two punch with a full bonus I am fine by that. It is way better than making a bunch of extra attacks that probably won't hit, anyway.
He also drops Rogue Fighting Technique as something that they could get at 2nd-level--allowing them to pick up Combat Maneuvers, skill-type abilities, more Sneak Attack, or specialize in rogue-type weapons--which reminds me of those rogue special features you got in 3rd Edition (including the non-magical daily ability to roll with an attack), as well as talent trees in Star Wars: Saga Edition and D20 Modern. It is not concrete, but it is at least a blurry glimpse as to what might be going on.
The only part of the post that worried me is that the bit about how 10d6 bit helps the rogue "hit the expected damage value". If it is the expected average, then picking anything else but Sneak Attack at each opportunity ends up being a kind of trap option. I would much prefer a rogue who goes pure Sneak Attack to be doling out more than what is expected, making it a compelling choice.
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