D&D Next: Keep on the Shadowfell Complete

After a few weeks, Victor and I were able to finish converting H1: Keep on the Shadowfell. If you read my notes on it when I redid it for 4th Edition, this one goes into more depth with actual maps, new monsters, and a couple of magic items. Let me know what you think, as well as any errors (for some reason spacing would occasionally go awry).


8 comments:

  1. Looks good, thanks, I might use some of this...

    (the owlbear skeleton stats are messed up)

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  2. I knew something would be wrong. :-P We are continuing with Thunderspire Labyrinth (which I am currently modifying and updating), so hopefully we can turn this into an entire adventure path.

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  4. Great work, Antioch. Your conversion to D&D Next is awesome, and I can't wait to play this.

    One thing though, I notice that the Dragon Achualkoth is listed as a "Small Dragon". Does that mean it's relative age or it's size category?

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  5. Also, Kalarel should have some other effect besides just damage. Maybe some sort of hindering aura effect?

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  6. @Shazbot: Achualkoth's size means that he is Small size (as they were in 3rd Edition, and hatchlings/wyrmlings were in 4th).

    I had considered giving Kalarel an aura of some sort, but wanted to avoid a hindering/damaging one because 5E characters are much more frail. What about an aura that instead boosts undead (bonus/advantage to hit or bonus to damage).

    We have not actually played this, though I think it would go better than the Reclaiming Blingdenstone adventure. Game?

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  7. Game.

    The undead boosting aura is a good idea.

    I don't know how I feel about wyrmling as a boss monster. Mini-dragon kind of diminishes the effect, y'know?

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  8. I forgot if I included the background bit that the kobolds brought the egg with them as part of some pilgrimage. It hatched and is now leading the tribe.

    That being said, I wanted to avoid a straight-forward slugfest; there are a couple of ledges for it to fly to (making it harder to target and dividing the party). Since everything can move, attack, and keep moving, it is feasible for it to make flyby attacks every round while waiting for its breath weapon to recharge.

    The dragon is not intended to be something that is defeated; it can fly and breathe underwater, so has two ample means to escape. Granted, none of this stuff is playtested and I am curious as to how difficult it is in actual play.

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