Dungeon World: A Pirate's Life For You!
Not only that, but in addition to the digest-book containing the class, new equipment, new magic items, and a pair of compendium classes, it's been updated using the new character sheet I designed:
One of the problems I've run into while designing new classes and even just playing the game is a lack of space using the "official" character sheet template.
The space devoted to ability scores, damage, armor, and hit points? It's fucking huge, and there's no reason for it. The bottom half off the heart graphic for Hit Points is way too small. There's also rarely any room on the sheet to add in other moves, whether they're homebrewed, or come from a multiclass move or compendium class. Finally, a good chunk of the gear section is devoted for gear that you don't even have.
This sheet moves the gear to the front and gives you plenty of space to work with. Yeah, you'll have to fill it in your gear by hand, but...oh well? It's not like Dungeons & Dragons, where you have to record a huge list of itemized supplies and tools: you just write in "adventuring gear (5 uses, 1 weight)", and you're done.
The back is fairly similar to the original in that it features all of the advanced moves, but whatever space isn't used up is reserved for notes and other moves:
So, there ya go. If you like this layout, great: it's what I'm going to be using going forward. If you don't, lemme know why not so I can modify it accordingly.
Leave a Comment