Dungeons & Delvers: Adventure Time!

Our internet was on the fritz on Monday, so we unfortunately had to cut our Age of Worms FrankfenFourth playtest short (and just when we were getting to a good part, too). Instead, I broke out the Dwarven Forge tiles again, and ran Melissa and both of our kids through a slightly larger, yet still pretty small dungeon.

I started things out by telling them that they could choose any non-Spawning Point mini from the Super Dungeon Explore collection. Our youngest stuck with the Claw Tribe Barbarian (good girl), Melissa went with a a wizard-type, and our oldest eventually settled on a frog.

It's not as silly as some of the 3rd Edition shit I've seen.
As before, I let them choose where to go, only stopping them to drop some monsters down to fight. We used boxes directly drawn on our battlemat to track Wounds. They rolled one set of dice to attack, and another to defend. When they cleaned a room, they gathered up any treasure chests that I'd also dropped (being nice to divvy them up fairly).

At one point our daughter plopped a rooster mini in a room, which she declared as best she coud that it had been captured by the zombies and that they were gonna eat it. They saved it, and I had it follow them around as a pet ("battle chicken"), which I realized was something missing from the game (adding it to the bard, druid, and ranger classes).

Implementation was simple: whoever the Battle Chicken aided would get +1d6 to their Attack Pool. I figure other pets could add other effects, like bonuses to Defense and specific skill checks. Mounts would be similarly easy to add to the mix: when you're on a mount, you use its Speed, and if you have something like a warhorse it'd just add some dice to whatever you're doing.

Anywho, they didn't finish clearing it out before we stopped: the barbarian ended up getting dropped to 1 Wound, so they had to go back to town and rest for a few days (Wounds are recovered at a rate set by your Might score). There's a necromancer about, so by the time they get back I'm sure he'll have restocked things: fortunately they found armor that protects against harmful magic!

A Sundered World is out!

The Fighter is geared up and ready to go! Unlike the default Dungeon World fighter, your skills matter more than your special "can sometimes be lost but not really" weapon. There are a variety of fighting styles to choose from, including the ability make a DEX-based fighter.

Grave Goods is the latest magic item compilation in our 10+ Treasures line. If you want nearly 30 undead-themed magic items, some monsters, and advice on how to make your own, pick it up!

Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.

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