Dungeon World: The Fighter
The Fighter is geared up and ready to go. Like The Bard and The Druid, Melissa and I were pretty dissatisfied with the default interpretation of the fighter, so we decided to yet again make our own that does what we want.
Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed weapons, a ranged weapons, or two weapons at once. You’re also good at sizing up your opponents, and creating makeshift weapons.
As you level up, you choose if you further specialize in your weapon(s) of choice, improve your skills with other weapon types, learn to create better weapons and armor on the fly, become tougher, learn other tricks, and so on.
This product contains three files.
One is a letter-sized character sheet that uses our new character sheet layout: it was the only way to cram in the 29 advanced moves! The print book has a variety of ways to swap out your weapons and armor beyond the defaults, so we opted against a character sheet with the gear tacked on.
The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:
NOTE: It has been added to the Adventuring Party and All of the Playbooks bundles, that latter of which is getting pretty hefty...gonna have to break it up into smaller bundles at some point.
Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed weapons, a ranged weapons, or two weapons at once. You’re also good at sizing up your opponents, and creating makeshift weapons.
As you level up, you choose if you further specialize in your weapon(s) of choice, improve your skills with other weapon types, learn to create better weapons and armor on the fly, become tougher, learn other tricks, and so on.
This product contains three files.
One is a letter-sized character sheet that uses our new character sheet layout: it was the only way to cram in the 29 advanced moves! The print book has a variety of ways to swap out your weapons and armor beyond the defaults, so we opted against a character sheet with the gear tacked on.
The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:
- The fighter class (again, with 29 advanced moves).
- New weapons and armor.
- Three extra moves for if you want to make an "agile", DEX-primary fighter (good for the ranged and two-weapon fighting specializations).
- A director's cut with questions to ask yourself, explanations and suggestions for some of the moves, a quick and easy way to modify your gear loadout, and some extra moves that literally couldn't fit on the sheet.
NOTE: It has been added to the Adventuring Party and All of the Playbooks bundles, that latter of which is getting pretty hefty...gonna have to break it up into smaller bundles at some point.
Announcements
A Sundered World is out, and its first supplement is hot on its heels!The Monk is now available. It's a very flexible class, crammed with nearly thirty advanced moves (plus all the other extra content that we're known for), so we made another tweak to our character sheet layout in order to make it easier to remember what stance is active, and what it does.
Grave Goods is the latest magic item compilation in our 10+ Treasures line. If you want nearly 30 undead-themed magic items, some monsters, and advice on how to make your own, pick it up!
Lichfield is available for public consumption. If you want a concise adventure with a Silent Hill feel, be sure to check it out! Primordial Machine is also out, so if you want to catch a glimpse of A Sundered World, now's your chance! Finally, we've updated If These Stones Could Scream.
Ah, I've been looking forward to this one.
ReplyDelete@Bastien: Honestly I'm surprised it took this long for it to win the vote!
ReplyDeleteWhat about the "brawler" type that fights with one hand free (maybe to grab after attacking?
ReplyDelete@Victor: I think someone suggested that early on, but the book ended up with damn near 30 moves (I even had to bump the "agile" fighter build to the back), so I opted to stick to the most common fighter archetypes.
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