#RPGaDay: What is a good RPG to play for about 10 sessions?
As with yesterday's answer I'd say a lot? Most? It depends on if the question is asking what is a good game to play for about ten sessions because you can only for some reason play it for about ten sessions, or what game kind of loses its novelty after about ten sessions. Assuming the former, it also depends on what you're looking for/to do in a role-playing game.
If you're the kind of player that thinks you need to hit a kind of character cap for the entire play experience to mean anything, such as 20th-level in Dungeons & Dragons (or even 30th in 4th Edition), then obviously that's not gonna work. Well, unless you do some kind of wonky progression like 2-3 levels per session (no matter what happens).
I couldn't even recommend Dungeon World in that case, because despite only having 10 levels unless you play for progressively longer period of time you can't do one level per session. If you're like Melissa and miss a lot well, that will help, but even in the longest campaign we ever played things ended with her weighing in at "only" 7th-level (I was 6th I think, and the other guy was only 5th).
If you're the kind of player that just wants to resolve something (like a plot line or wrap up a dungeon), well that's much easier to do, and you can do that in pretty much every game I've played. You could even feasibly wrap up a few things so long as you roughly plan out about how long each thing is going to take based on what your group can usually do in a normal session.
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
If you're the kind of player that thinks you need to hit a kind of character cap for the entire play experience to mean anything, such as 20th-level in Dungeons & Dragons (or even 30th in 4th Edition), then obviously that's not gonna work. Well, unless you do some kind of wonky progression like 2-3 levels per session (no matter what happens).
I couldn't even recommend Dungeon World in that case, because despite only having 10 levels unless you play for progressively longer period of time you can't do one level per session. If you're like Melissa and miss a lot well, that will help, but even in the longest campaign we ever played things ended with her weighing in at "only" 7th-level (I was 6th I think, and the other guy was only 5th).
If you're the kind of player that just wants to resolve something (like a plot line or wrap up a dungeon), well that's much easier to do, and you can do that in pretty much every game I've played. You could even feasibly wrap up a few things so long as you roughly plan out about how long each thing is going to take based on what your group can usually do in a normal session.
Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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