#RPGaDay: Which RPG have you played the most since August 2016?
Well that's easy: Dungeons & Delvers: Black Book (which hit Best Copper Seller at some point)!
The earliest post I can find on it is a pirate playtest Melissa ran waaay back in October 2015, which was when it was referred to as 4Ward and/or FrankenFourth (and the image was one of the 4th Edition Essentials books, Rules Cyclopedia, and 5th Edition Player's Handbook stitched together), it still had some 4th Edition vestiges (such as Defenses instead of saves, and all spells had attack rolls but some did half damage on a miss), clerics had a baked in hymn ability, and everyone got a talent at every level.
I'd forgotten all about my cleric of Dagon (even used a mind flayer mini). I can't remember, but I think the Ocean Domain granted automatic waterbreathing and a swimming Speed. Might give it a Favor cost now (and/or let you spend Favor to grant others waterbreathing and/or swimming, maybe charm/summon water creatures or something).
I wanted to run an ongoing campaign so I could see how characters progressed and try out higher level stuff, but didn't want to have to think too much about it (since we were and still are doing a bunch of other stuff), so I figured I'd take yet another shot at running Age of Worms for the billionth time. A few years and a couple of players later I'm fucking shocked to see that it's not only still going, but this Sunday we'll have gotten past the original stopping point!
Of course between that we still ran one-shots, playtests, short campaigns (I took a few stabs at doing some heavily modified Keep on the Shadowfell stuff, got into Thunderspire Labyrinth before that petered out), and Adam even started doing an on-and-off A Sundered World campaign (which gave me a chance to try out a kytheran chronomancer).
As for other games, I did a short 4th Edition campaign that was basically Mario mixed with some Japanese stuff and fungus zombies (I plan on running it again but with Black Book), and a few Dungeon World things here and there.
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
The earliest post I can find on it is a pirate playtest Melissa ran waaay back in October 2015, which was when it was referred to as 4Ward and/or FrankenFourth (and the image was one of the 4th Edition Essentials books, Rules Cyclopedia, and 5th Edition Player's Handbook stitched together), it still had some 4th Edition vestiges (such as Defenses instead of saves, and all spells had attack rolls but some did half damage on a miss), clerics had a baked in hymn ability, and everyone got a talent at every level.
I'd forgotten all about my cleric of Dagon (even used a mind flayer mini). I can't remember, but I think the Ocean Domain granted automatic waterbreathing and a swimming Speed. Might give it a Favor cost now (and/or let you spend Favor to grant others waterbreathing and/or swimming, maybe charm/summon water creatures or something).
I wanted to run an ongoing campaign so I could see how characters progressed and try out higher level stuff, but didn't want to have to think too much about it (since we were and still are doing a bunch of other stuff), so I figured I'd take yet another shot at running Age of Worms for the billionth time. A few years and a couple of players later I'm fucking shocked to see that it's not only still going, but this Sunday we'll have gotten past the original stopping point!
Of course between that we still ran one-shots, playtests, short campaigns (I took a few stabs at doing some heavily modified Keep on the Shadowfell stuff, got into Thunderspire Labyrinth before that petered out), and Adam even started doing an on-and-off A Sundered World campaign (which gave me a chance to try out a kytheran chronomancer).
As for other games, I did a short 4th Edition campaign that was basically Mario mixed with some Japanese stuff and fungus zombies (I plan on running it again but with Black Book), and a few Dungeon World things here and there.
Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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