Delver Magazine: Art Update

I posted a few bits of B&W art for Inktober a few days ago that also will also be featured in the upcoming first issue of Delver magazine. Well, Melissa got around to coloring them. Here's the myconid knight:


The myconid knight makes an appearance in the adventure, wandering the upper level and protecting the Sovereign's Crown from intruders. He's not especially smart. Just because he's a drone, but also because he's composed of both human and horse remains.

And the fungus from Yuggoth/mi-go:

This guy won't be in the adventure, but it fits the issue's overall theme. Here's the current stat block for a more or less "typical" specimen:

FUNGUS FROM YUGGOTH
Level 6 Medium Plant
XP 168
Speed 30 feet; flying 20 feet

ABILITY SCORES
STR +1 DEX +2 WIS +3
CON +2 INT +4 CHA +3

SKILLS
Medicine +7, Nature +7, Perception +5

DEFENSE
AC 15 DR 5 (otherworldly matter)
Fort +2 Ref +4 Will +5
Resist cold 10, poison 10
WP 30 VP 12 Total 42

OFFENSE
Multiattack: The fungi from Yuggoth makes two pincer attacks.

Pincer: +4 to hit; 1d8+2 slashing damage (AP 1, scores a critical hit on a natural 19-20).

Lightning Gun (Recharge 6): One creature within 120 feet suffers 5d6+2 lightning damage and is dazed until the start of the mi-go's next turn (half damage on a successful DC 14 Reflex save, and the target is not dazed).

SPECIAL
Nondetection: Fungi from Yuggoth cannot be detected or viewed by magical means. Detection spells don’t reveal their presence, and if an area is viewed with a divination spell (such as arcane eye or scrying) they simply don’t appear.

TREASURE
Lightning gun, mi-go fungus (3d4 x 10 sp)

Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.

Our latest Dungeon World class, The Ranger, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

7 comments:

  1. I really like the immunity to scrying as a representation of the mi-go's invisibility to cameras from Whisperer-- it's a nice touch for a non-modern game. I don't think the lightning gun fits, though; it's a tool of the Great Race of Yith, not the mi-go. Their iconic pieces technology are the sealed cylinders in which they preserve other species' brains for spaceflight or possibly even astral travel-- another potentially interesting treasure, depending, I suppose, on whose brain you find.

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    1. @Anon,

      Hooray for getting the scrying immunity right, boo for not getting the tech right. I swear there was something about them having a lightning gun or some other high tech gun, but yeah prolly mixed it up with the Great Race of Yith. I know about the brain canisters, but is there some other tech stuff they used?

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    2. I actually went and did some research last night and today for the sake of answering this question. Call of Cthulhu (the rpg, not the story) gives the migo an electric gun, and Delta Green gives them a couple of varieties of electrical weapon, but these don't appear in Whisperer in Darkness, Fungi From Yuggoth, Out of the Aeons, or the non-HPL story Mine on Yuggoth, while the lightning gun *does* appear in Shadow out of Time, where the Yithians use it to combat flying polyps. I think migo electrical weapons must have been adopted in an edition of CoC and carried forward ever since-- interestingly, while the CoC book I read has a migo electric gun in the artifacts section alongside a Yithian lightning gun, it does not give one of these to its migo statblock, while the Yithian does indeed have its own weapon-- an error in one direction or another, I would say. Given that and the other necessary inventions the rpg makes to fill out what is in the original a very limited establishment of facts, I feel confident saying that this is something that has been created by CoC's writers, rather than HPL.

      What technology migo do possess we can only guess, but I think there is a good basis for a couple of assumptions. One thing that is absolutely stated is that the migo are masters of surgery, biology, and chemistry. They no doubt have advanced surgical equipment that likely could double as a variety of bizarre melee weapons if required, though their pincers might make such a use redundant. They probably also have the ability to concoct potent chemical or biological weapons; how these would be administered can only be a matter of conjecture, though in Whisperer they do try to drug Wilmarth's coffee. In combat, perhaps some kind of spray or gas-emitter or grenade? Their surgical expertise is also stated to extend to modification of their own bodies-- the examples given including alterations to their speech organs to replicate speech, as well as work on their wings and limbs to better navigate certain environments. Combat modifications could theoretically also be made, granting them perhaps more powerful pincers or other dangerous organs.

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    3. The migo are also established as expert miners, both on earth and on Yuggoth. Their mining apparatus is no doubt as dangerous and advanced as their surgical equipment, though its nature is never explored. If I had to decide on something personally, I would probably go with something sonic or that manipulated gravitational force, simply because I think lasers are a little prosaic at this point. DG gives the migo a gravity-based weapon that, while as invented as everything else in DG, is something I think is quite interesting and which isn't tied to DG's modern metaplot. Something in that vein might be a useful inclusion.

      Migo are also established as being surprisingly adept at disguise and infiltration; in Whisperer, there is the imposture of Akeley, though confined to a chair, while in Out of the Aeons, there is an unnamed figure who seems very likely to be a disguised migo out and about in public; he has the same oddly dead face and concealed appendages, and professes knowledge about Yuggoth. Whisperer also establishes the migo's hypnotic skill, which no doubt helps with such disguises. Preserved human faces and hands seem like a common tool for migo seeking to travel unidentified, perhaps assisted by surgical alteration to the migo themselves.

      Finally, there is the possibility that migo might know how to undo petrifaction. In Out of the Aeons, there is a creature that originates from Yuggoth which was brought to earth by Yuggoth natives, the sight of which instantly mummifies its victims. A scroll is created by a human high priest of Shub-Niggurath to undo and protect against this effect. The Migo are shown to worship Shub-Niggurath and Nyarlathotep in Whisperer, and might have similar knowledge, particularly as the story does not name the migo as those from Yuggoth, only calling the visitors by their planet of origin. Whisperer establishes that there was an unnamed species that rose and vanished on Yuggoth before the migo took over. The mummifying monster might be a relic of these precursors, rather than the migo themselves, particularly given that the story says those from Yuggoth worshiped it, while we know migo worship the god that ends up opposing it. If Shub-Niggurath's opposition of Ghatanothoa, the mummifier, extends to her other servants' succession of them on Yuggoth, migo might know the same anti-petrifying secrets.

      Hopefully this helps!

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    4. @Anon,

      You're the gift that keeps on giving. Assuming you're the same anon that keeps commenting on all the posts. :-P

      I think I DID remember it from Call of Cthulhu (I used to have sixth edition). Thanks for the story mentions: I recall reading Whisperer in Darkness, but that would have been over 10 years ago, and don’t know if I ever read Fungi From Yuggoth or Out of the Aeons.

      Masters of biology and various sciences I picked up from a wikipedia entry, though no mention of specific technology. I love all of your suggestions though, especially the gravity-based weapon! That’s way more imaginative than a stock ray gun.

      I was also aware of their ability to modify themselves (including giving themselves the ability to speech): like the vampire, and maybe some other monsters, we’re going to touch on variants and optional special abilities for GMs to tinker with.

      I was not, however, aware of their ability to disguise themselves or hypnotic skill (or just forgot)...I’ll need to read through the stories you mentioned, get a refresher and better represent them. Lot that I forgot and overlooked, so thank you for bringing ALL that up! :-D

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    5. I am indeed the same anon, and very glad to have been useful. I really like the idea of variant abilities! For the stories, I don't think Fungi is going to be particularly helpful, given that it's a long series of sonnets without much interconnection or plot, but it is still an enjoyable read. The migo are really a minor part of Aeons, but it might actually be valuable, and is also pretty good simply as a story. Good luck with your reading!

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    6. @Anon:

      We're doing the variant ability thing to make it easier to customize a monster, without giving a dozen or so variants on the same thing, and also making it easier on the GM instead of having to build a custom monster completely from scratch.

      For the stories I'll start with Whisperer and go from there. Thanks again for the tips and heads up. If you want name credit in something and/or a free PDF of the magazine when it's done (since I think doing all that homework was a really big help), feel free to email me at antiochcow@gmail.com and I'll hook you up!

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