Dungeons & Delvers: Red Book Roper
I don't think I've ever used or ran into a roper, so I was surprised to learn that their tentacles drain Strength. I did know that they live underground and can look like stalagmites, and while statting them up for Dungeons & Delvers I was reminded of the mimic octopus's ability to change its skin color and even texture.
We decided to run with that, giving ropers the ability to change their skin texture to copy patterns and formations nearby, making it even easier for them to blend in. We also gave them the ability to compress their body and squeeze through small openings, making it easier for them to get about, flee, and hide in narrow crevices.
Aside from those additions and dealing bonus bite damage when attacking someone restrained by their tentacles, they're pretty close mechanically to their D&D counterparts. Here's their B&W art:
Most of their body is covered by a kind of fleshy hood or cloak, and this is what the roper alters to hide itself. Once something gets close, the front of it parts, revealing its eyes and mouth. The tentacles emerge from behind and underneath the flesh-cloak part. Regardless as to what it looks like, ropers still feel rubbery: I tried to convey this a bit by showing some of the drapery bending around the eyestalks.
The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
We decided to run with that, giving ropers the ability to change their skin texture to copy patterns and formations nearby, making it even easier for them to blend in. We also gave them the ability to compress their body and squeeze through small openings, making it easier for them to get about, flee, and hide in narrow crevices.
Aside from those additions and dealing bonus bite damage when attacking someone restrained by their tentacles, they're pretty close mechanically to their D&D counterparts. Here's their B&W art:
Most of their body is covered by a kind of fleshy hood or cloak, and this is what the roper alters to hide itself. Once something gets close, the front of it parts, revealing its eyes and mouth. The tentacles emerge from behind and underneath the flesh-cloak part. Regardless as to what it looks like, ropers still feel rubbery: I tried to convey this a bit by showing some of the drapery bending around the eyestalks.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want (the PDF is also on sale on DriveThru)! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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