#Inktober: Basilisk

Just finished the art for the Red Book basilisk (going backwards a bit). Tried to make it look a bit more like its Wikipedia incarnation. I thought the crest was kinda goofy, but while looking up lizards with crests remembered that headbutting dinosaur, so went with something more like that.

Anyway, for comparison here's the original art (back when I used way thicker lines and drew the illustration at precisely the dimensions I needed it like a schmuck):

And here's the new take (which was drawn with thinner lines, and to accommodate both letter- and digest-sized pages):

Here's what it'll look like in the B&W version of the book:

There's more flavor text and a bunch of add-ons to beef it up if you want (or just want to keep your players on their toes). Also drew on mythology a bit more: packing a weasel might scare it off, and you can cause it to hurt itself via a mirror.

Oh, instead of just slapping on a penalty when you get poisoned, you get afflicted by basilisk venom, which is far more deadly. It's something like 5d6 poison damage every round for 6d6 rounds (Constitution save negates for that round only), with a hefty Envenomation penalty on the side.

If you fail too many saves, other creatures can get poisoned by touching you, and if you die while envenomed your corpse continually blights the land.

You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!

Our latest Dungeon World class, The Ranger, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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