Dungeons & Delvers Deep Dive Review, Part 1

Bruce Lombardo has uploaded part one of an apparently multi-part deep dive of Dungeons & Delvers. Seriously, so far he's been going through the entire thing page by page, and reading a bunch of it off; if you want a nineteen-and-a-half-page preview (you can see about half of the kytheran page), give it a watch.

He seems to like it well enough, even though we're not as good as Wayne Reynolds. One day, perhaps. But, in spite of our artistic inadequacies, if you still like what you see and hear you can get it over at the Big Geek Emporium!

Now, some answers and commentary (you'll need to watch the review for full context):

  • The three chess pieces on the cover are the characters from the cover of Black Book, which also appear throughout the book as the fighter, cleric, and rogue.
  • None of the characters are based on Melissa, our kids, or me (there is a chibi version of our oldest daughter in the Dice Pool game, though). The boring reality is that most are pulled from Dungeon World variant class covers we did years ago (though the cleric is an homage to Aleena), or are playtest characters (such as the elf rogue and cambion wizard).
  • WP stands for Wound Points. These are the "meat point" half of your hit point total.
  • Short and Long Rests are not like 4th or 5th Edition at all. Short Rests are limited to three times a day, take an increasingly longer time to trigger, and only restore Vitality Points (the fatigue/exhaustion part of your hit points). Long Rests restore WP, but only 1 per level: you don't fully heal up, unless you weren't terribly wounded, to begin with.
  • I don't know if the makeup comment was serious or not, but it's just one aspect of the style I cribbed from Mike Mignola (makeup is gross). Been going in another direction with our art, so should see less of that, in any case.
  • Kobolds are a replacement for halflings. This was because when working on A Sundered World I was researching kobolds and discovered that size and appearance-wise they are similar to halflings, but are more interesting due to their inherent magical powers. So, we ended up swapping them out, and just kept it that way going forward.


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