Dungeons & Delvers Deep Dive Review, Part 2

Here is part two of Bruce's deep dive read-along into Dungeons & Delvers. Still seems to like it despite spotting an incorrect word, so that's good. Curious what he thinks of classes.

Some answers and commentary (you'll need to watch the review for full context):

  • Where cambions were a direct replacement for tieflings, and cthon for genasi, tarchons are a replacement for dragonborn, though only fire-based due to their origin.
  • Kytherans were originally from A Sundered World, and the first campaign I ran featured clockwork horrors as a recurring villain. Kytherans were a kind of first try for a machine race, so I don't think they were intended to be a replacement for, say, warforged.
  • The idea with the kytheran's Long-Rest-repairs is that you're able to more or less jury-rig repairs given several hours of time, not any sort of automatic repair system. Though I suppose that could also make sense if the kytheran goes into a dormant state or something.
  • For their 10 minute repairs, it's supposed to be the kytheran using abstracted "repair" materials to patch itself up. For convenience this is just tracked as an sp value (ie, 27 sp worth of materials, or 44 sp worth of materials), and you just deduct 10 each time.
  • Pretty sure I'd heard the name Scarred Lands before, but never played (I did snag one of the PDFs at Bruce's recommendation, because lore-wise it does sound interesting). The tarchon origin is from A Sundered World, which was loosely based on 4th Edition's implied setting (which itself was based in part on Greek mythology). 


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