D&D Next Blog: Modularity and Combat Subsystems Thursday, June 28, 2012 In 3rd Edition (and probably older editions) there were combat actions that anyone could try to do; disarm, trip, bull rush (ie, pushing), ...
Rule of Three: Tactical Combat, Maneuvers, and Vancian Magic Tuesday, June 26, 2012 While two out of three is normally a pretty good ratio of success, the part that I did not like was the one that mattered the most to me: ...
Rule-of-Three: Clerics, Advantage, and Tactics Tuesday, June 19, 2012 Full article can be found here . Clerics & Domains Though I liked how 3rd Edition made it easier for clerics to be the heal-bot by sw...
Legend & Lore; Monster Design in D&D Next, Part 2 Monday, June 18, 2012 Nothing mechanical, but it sounds like they are still using quite a bit of monster design from 4th Edition . Strength in Numbers In 3rd E...
A Sundered World: Season Finale Thursday, June 14, 2012 A bolt of lightning many times larger than it should be hammers into Autochthon, sending it careening down the mountain, over the cliffs, an...
Legend & Lore: Monster Design in D&D Next Monday, June 11, 2012 My preference in creating monsters is often close to what Mearls describes here ; I start out with flavor material and then design mechanics...
DDN Blog: Ranger Design Goals Sunday, June 10, 2012 With what we have seen of backgrounds and themes the more I read about these design goals, the more I wonder if D&D would just be better...
Dragon's-Eye View: Making of an Owlbear, Part 2 Thursday, June 07, 2012 Another encounter with owlbears ? At least, to a point, it indicates that they are paying attention. I never really liked the whole ...
Legends & Lore: Bounded Accuracy Monday, June 04, 2012 In a nutshell I basically agree with everything that Rodney says, here . A few players in my group, including myself, were already negativ...
D&D Next Playtest Report Sunday, June 03, 2012 For everyone arriving through reddit, here is a more up to date playtest report. We started late while waiting for Randy so I did not do...
D&D Next: Bladesinger Homebrew Wednesday, May 30, 2012 Not sure how many times we are going to run the playtest before we get new materials, so I cobbled together a 1-3 bladesinger class using th...
Legend & Lore: First Round Overview Tuesday, May 29, 2012 By now you have already downloaded the D&D Next playtest files, browsed through them, and probably even ran the adventure. For those c...
D&D Next Playtest: Initial Impressions Sunday, May 27, 2012 After reading through the documents I am, short of a handful of issues, fairly hopeful and enthused with this initial iteration. There is a...
DDN Blog: Sword +1, Flame Tongue Friday, May 25, 2012 I spent yesterday reading through the playtest documents for D&D Next, and will post my initial impressions sometime this weekend. For n...
Legends & Lore: Hit Points, Our Old Friend Monday, May 21, 2012 Huh...so, healing surges by another name ? The only difference that I can see is that you regain randomized amounts of hit points instead ...
DDN Blog: Paladin Design Goals Monday, May 21, 2012 Between playing an unhealthy amount of Diablo 3, spending the weekends out of the house, and a more recent article on hit points and healin...
Dragon's-Eye View: The Making of an Owlbear Wednesday, May 16, 2012 It has been hard keeping up with a homebrew campaign, a homebrew ruleset, blogging, and...well... Diablo III , so I will try to keep this br...
D&D Next Chat Wednesday, May 16, 2012 Here are some tidbits from the chat that I enjoyed: Mearls: Hmmm... let's see. I've been DMing mostly, and the rules have change...