Posted by : David Guyll January 24, 2012
- Danh (goliath serpent shaman)
- Lothelle (eladrin bladesinger)
Lothelle travels from the moon in search of something that could help her defeat the fomorians. She ends up hopping a few gates to Hammerfast, and learns that while cold iron is highly effective against magic, it is only found in the bones of corpse stars. That, and it is extremely lethal to fey (ie, her). She heads to the archive, where a mimir informs her of a ruined eladrin city several days away. While not exactly unknown, it is the best lead she has so far.
At the same time, Danh arrives on an Ironhand vessel bringing in a shipment of metal from Thunderspire. He is searching for fragments of the World Serpent's spirit form, and so is traveling to as many islands as possible. He also learns about the ruins, and figures that hey, if the fey lived there then he might learn something. They both team up to split the charter fee and, well, safety in numbers.
They arrive at the island after avoiding a psychic storm and bladeling warship. As they explore the island they find the rusted remains of an insect-like golem, and are attacked by twig blights while examining it. After destroying the twig blights a treant helps them find the ruined city. Danh tries to communicate with nearby spirits, but find that the entire area around the ruins is completely devoid of them.
In the rubble they find another golem, which activates and attacks them while they try to find a way through a door. Unable to harm the construct, Lothelle teleports through the door thanks to a tiny hole in the center, and opens it from the other side. The machine almost kills Danh with powerful blasts of lightning, and they barely manage to get the door closed, trapping them inside an ancient laboratory.
They find a pair of trees, which Danh realizes only grow in moonlight. Both trees house weakened spirit-forms, who are barely able to speak. The machine starts wearing down the door's wards, and Lothelle finds a ritual that opens a portal using the trees as a kind of frame. They search for ritual components, and find an enchanted robe with a silver key inside. The key is a focus for the ritual, but still needs energy to activate. The spirit-forms sacrifice themselves to activate the ritual, begging Danh to "stop them" as the trees crumble into dust.
The session ended with the characters stranded in an unknown wasteland on the moon.
The combat against the twig blights was ran without minis, and was very easy to handle even with the conditions and forced movement. I will probably not use minis for inconsequential encounters in the future, especially because not having to take the time to draw a map helps prevent the tension from ebbing.
Kiara, playing Lothelle, kept burning through her daily spells to restore the wards on the door, buying them additional time. I just had her make Arcana checks with a big bonus to secretly see how many extra minutes they got to ransack the place. It was an improvised way for her to use her magic not explicitly by the rules, and hopefully it will compel her to try doing it more in the future.
Again everything was made up on the spot, including the twig blights' stats, the robe's abilities, the key, ritual scroll, "moon trees", everything. I also had them roll for loot while searching the lab. Basically I was like fuck formulas, fuck existing magic items. I'm going to have them roll for shit and just see what happens.