January 14, 2012

A Sundered World: Thunderspire

2 comments
One of my players wants to play a goliath shaman, while the other wants to try a human warlord channeling Malcolm Reynolds.While two leaders is not normally a problem, a shaman with a snake spirit that is also carrying a fragment of the World Serpent's shattered form and seeking to be joined with the other fragments is, especially when there really are not enough evocations around to emphasize the concept.

So...I let him whip up some new evocations that did.

  • Strangling Serpent: This is a nifty melee attack that originates from the spirit companion, which wraps around a target and makes it hard for them to properly defend themselves. In game mechanics the target grants combat advantage from the next attack made against it.
  • Snake Swarm: A swarm of spirit snakes writhe and bite enemies within an area 1 burst. It is friendly-fire, does not do a lot of poison damage (Wisdom modifier-only), but gives allies a power bonus to damage rolls against them.
  • Tail Sweep: The player likes the idea of the snake being able to trip someone up, so this encounter attack deals damage, knocks the target prone, and for a turn any enemies that start next to the spirit are immobilized. More of a controller-type thing, but he wanted some of these powers to be kind of controller-y anyway.
  • Spirit Cascade: This is his daily, and we wanted it to be a doozy. Basically the character calls upon his World Serpent fragment, causing it to manifest briefly and rushing through enemies, poisoning them. Enemies take poison damage and ongoing poison damage, while allies get a defense boost based on his Constitution. 

Are they balanced? Dunno. We used existing shaman and controller powers as benchmarks. The better question is if I give a shit, and I don't, because this is for a homebrew game and I want my players to be able to do shit that they expect their characters to do.

On the topic of inventing things we also created his "home base", as I had not considered the origins surrounding goliaths. Honestly I was hoping that people would play the more fantastical races like gith (zerai or yanki), bladelings, shardminds, and devas. I even wanted to reskin kalashtar to be humans infected with intelligences encountered from corpse stars or sailing along the edges of the Far Realm. What we came up with was this:


Welcome to Thunderspire. This island is presided over by a blue dragon, who permits a guild to mine the mountains in exchange for tribute. The island is also inhabited by a goliath tribe, and possibly orcs and ogres. I often needlessly fret over the ecology of this sort of thing, so I initially designed it to be quite large in order to support some manner of life. Ultimately it is not important. What is important is that Kamon's character hates the dragon for devouring his mother, and will ultimately go back to slay it and claim all the accumulated treasure.

Really the only problem I ran into was trying to justify the forests and rivers. Rivers I am going to say are either due to elemental vortices created during The Sundering, or are spirits (so are forests, mountains, some islands, etc). Astral stuff, I have decided, it is mutable through conscious effort, and how the gods crafted their dominions and how the gith create their silver swords. It can also be channeled into living things via worship, granting them power. So spirits need the prayer of mortals, as it causes astral-stuff to empower them, allowing them to perform miracles and thrive. Theoretically if enough mortals worshiped another mortal they could ascend to godhood given enough time, but they do not yet fully understand how the Astral works.

2 Responses so far.

  1. The Jake says:

    forests could also com from remnants of the feywild. basically, after the sundering the feywild and shadowfell(both mirrors of the prime material) pool around the fragments allowing for life or death(undeath) to thrive on that fragment. maybe it wouldn't work for the Goliath home,but it is a thought for other worlds.

  2. I largely moved the Feywild to the world's moon, which hurtles through the Astral. It can be reached using moongates (aka Fey Crossings). It is largely home to the eladrin, though lycanthropes and fomorians (who within the moon) war for control of it. There are pockets of "feywild" on various islands that elves and other fey still protect, but it is largely broken after the Sundering. I am considering making it a mad place like Wonderland.

Leave a Reply

Labels

review (87) Dragon (79) homebrew (67) eberron (44) character concepts (32) play report (32) Dungeon (29) game design (25) dark sun (24) essentials (24) aberrant (22) rant (22) DnD Essentials (21) at the mines of madness (20) class acts (20) preview (20) songs of erui (19) monsters (18) monster (17) playtest (17) shadow marches (16) heroes of shadow (15) legend and lore (15) report (15) excerpt (14) gamma world (14) mike mearls (14) the heirs of ruin (14) a sundered world (13) adventure (13) adventure path (13) DDI (12) ddm (12) tendrils of fate (12) winning races (12) feats (10) warlock (10) arcane power (9) goodman games (9) keep on the shadowfell (9) mapping (9) shardpit (9) thunderspire labyrinth (9) 5th edition (8) Athas (8) minis (8) races (8) the chaos scar (8) wizard (8) monster vault (7) new powers (7) powers (7) silent 7seven (7) skills (7) the shadows over greyshore (7) ampersand (6) beta (6) design and development (6) dnd encounters (6) druid (6) dungeons and dragons (6) forgotten realms (6) magic items (6) novel (6) previews (6) psion (6) ranger (6) revenant (6) themes (6) update (6) virtual table (6) adventure tools (5) artificer (5) board game (5) character builder (5) delve (5) ecology (5) familiars (5) heroes of the forgotten kingdoms (5) lair assault (5) living spell (5) map (5) maps (5) march of the phantom brigade (5) monk (5) monte cook (5) mordenkainen's magnificent mansion (5) psionic (5) sorcerer (5) tiefling (5) vampire (5) adamantine dragon (4) assassin (4) bard (4) calendar (4) campaign (4) clerics (4) creature incarnations (4) digital games (4) dungeon crawl classics (4) exploits (4) fighters (4) fortune cards (4) gamer's library (4) heroes of the feywild (4) hexblades (4) houserules (4) into dragon's den (4) mythbusting (4) online tools (4) ravenloft (4) rituals (4) rogue (4) rules (4) shaman (4) starter set (4) unearthed arcana (4) Scions of Punjar (3) adventure log (3) arcane (3) awesome (3) balic (3) barbarian (3) book of vile darkness (3) dangerous delves (3) divine power (3) dragon age (3) duergar (3) dungeon master (3) dungeon tiles (3) eberron player's guide (3) eladrin (3) encounters (3) errata (3) excerpts (3) fey (3) forum (3) game mechanics (3) gnome (3) greyshore (3) heroic tier (3) infernal pact (3) legends and lore (3) legion of gold (3) monster manual 2 (3) multiclass (3) neverwinter (3) paizo (3) paladin (3) pathfinder rpg (3) ph2 (3) ph3 (3) players handbook 2 (3) prerelease (3) primal (3) psionics (3) quori (3) rebuilding (3) roleplaying (3) star pact (3) summoning (3) terrain features (3) theme (3) tieflings (3) warforged (3) 4e (2) 4e conversion (2) Tokens (2) adventure format (2) anime (2) announcement (2) avenger (2) bards (2) beholders (2) bladesinger (2) blog (2) bloodlines (2) bullywugs (2) cairn of the winter king (2) channel divinity (2) character building (2) class (2) class compendium (2) closed beta (2) compilation (2) cosmic (2) critical failures (2) customization (2) dcc (2) death (2) debut (2) demonologist (2) demonomicon (2) divine (2) dming (2) domain of dread (2) dragonborn (2) dragonmarks (2) dungeoncraft (2) dwarf (2) edition (2) editorial (2) elf (2) epic destiny (2) episode (2) erui (2) executioner (2) expedition to castle ravenloft (2) famine in far-go (2) far realm (2) feywild (2) free rpg day (2) gencon (2) half-orc (2) hybrid (2) hybrid classes (2) interview (2) july (2) knight (2) knightfall games (2) know your role (2) kobold quarterly (2) martial (2) mechanics (2) mind flayer (2) modrons (2) monster builder (2) monster manual 3 (2) narrative (2) odnd (2) open grave (2) paragon path (2) pathfinder (2) pixie (2) play by post (2) player's handbook (2) player's handbook 3 (2) players handbook heroes (2) poll (2) power play (2) psionic power (2) psychic (2) raggamoffyn (2) random (2) rule-of-three (2) rust monster (2) sentinel (2) shaper (2) shardmind (2) skill challenges (2) slayer (2) table of contents (2) tendriles of fate (2) the hydra's grave (2) the shadowfell (2) the wayward wyrmling (2) updates (2) vampire class (2) warlord (2) web tools (2) wilden (2) wrath of ashardalon (2) 0-level characters (1) 2011 (1) 3rd Edition (1) Battlemaps (1) Burnt Offerings (1) Dragon 383 (1) Gond (1) Jaroo (1) MAD (1) NPCs (1) Theater (1) Timesus the black star (1) a heros first steps (1) ability score modifiers (1) ability scores (1) abyssal plague (1) accessory (1) adventurer's vault 2 (1) adventuring armies (1) advice (1) aerenal (1) against the giants (1) age of worms (1) alchemy (1) analysis (1) annoucements (1) april (1) april fools (1) arcane heroes (1) arcane heroes 3 (1) arcanist (1) archivist (1) ardent (1) arms race (1) art (1) asian (1) aspects (1) atari (1) august and beyond (1) avandra (1) background (1) banderhobb (1) barovia (1) bat (1) battle clerics (1) battlemind (1) bazaar of the bizarre (1) beard quills (1) beastmaster (1) beholder collector set (1) belgoi (1) best of the week (1) beyond (1) beyond the crystal cave (1) bloody path (1) book of bantorra (1) broken bonds (1) brood mother (1) canian compact (1) card game (1) cards (1) castle ravenloft (1) castles and crusades (1) castlevania (1) cavalier (1) chaladin (1) challenges (1) changlings (1) character optimization (1) character sheet (1) chris perkins (1) chupacabra (1) church (1) cold (1) collaborate storytelling (1) comic (1) comics (1) comments (1) companion (1) con (1) conjuration (1) conquest of nerath (1) consistency (1) controller (1) convention (1) conversion (1) corruption (1) crosspost (1) d and d xp (1) daggerdale (1) daggers (1) dagon (1) dark legacy of evard (1) dark sun campaign setting (1) dead by dawn (1) december (1) decisions (1) deck of many things (1) defender (1) deluxe dungeon master's screen (1) delves (1) description (1) deva (1) devil (1) disciplines (1) divine heroes (1) divine heroes 2 (1) dmg2 (1) dnd xp (1) don bassingthwaite (1) donation-ware (1) dorsen (1) draconomicon 2 (1) dragonfear (1) dragons (1) dresden files rpg (1) dromite (1) drow (1) dryad (1) dungeon master's kit (1) dwarves (1) dying (1) earth domain (1) easy (1) eberron dragonshards (1) ecology of the hengeyokai (1) edgewood (1) edition wars (1) elan (1) elder red dragon (1) elemental chaos (1) escaped slave (1) event (1) evil campaigns (1) evocations (1) failed perceptions (1) fallout (1) fate (1) fate points (1) features (1) february (1) feedback (1) fell taints (1) feral ghouls (1) fey beast tamer (1) fey pact (1) feydark (1) fiction (1) fireball (1) flavor (1) flesh golem (1) flgs (1) floating ability score (1) fomorians (1) forgotten realms player's guide (1) format (1) freeplay (1) frogs (1) fun (1) game balance (1) game mechancis (1) game transparency (1) gates of neverdeath (1) genasi (1) genre (1) gith (1) gloomwrought (1) gnoll (1) gnomes (1) goblins (1) god of war (1) going ape (1) goliath (1) guilds and groups (1) halfing (1) hawkoid (1) headcrab (1) healer (1) heroes of legend (1) heroes of spell and sword (1) heroes of the elemental chaos (1) heroes of the fallen lands (1) hidden shrine of tamoachan (1) hierophant druid (1) hordeling (1) horse (1) house tharashk (1) howler wasp (1) human (1) huxtropy (1) icons (1) illusionist (1) images (1) impressions (1) insider (1) invoker (1) item curses (1) january (1) january and beyond (1) kalashtar (1) kara-tur (1) katallos (1) keep on the borderlands (1) kenku (1) kord (1) leader (1) legendary evils (1) level 3 (1) lords of neverwinter (1) lords of shadow (1) lycanthrope (1) madness at gardmore abbey (1) magazines (1) mage (1) magic and mystery (1) magic circles (1) magic missile (1) making race count (1) mark of nerath (1) martial heroes (1) martial heroes 4 (1) martial power (1) martial power 2 (1) martialist (1) melora (1) mewcon (1) minotaur (1) minotaurs (1) mithral dragon (1) monadhan (1) monk basics (1) monkey (1) monkey bees (1) monster themes (1) monster tokens (1) monster updates (1) monsterous classes (1) monstrous class (1) monstrous races (1) moon catchers (1) moonshaes (1) morale (1) mounted combat (1) mounts (1) moxie (1) mummy (1) mutations (1) nayaraj (1) nentir vale (1) neverwinter campaign setting (1) neverwinter game day (1) new feats (1) news (1) notes (1) november (1) november and beyond (1) npc (1) omega tech (1) orcus (1) otyugh (1) owlbear (1) page 42 (1) panelist (1) paperback (1) pc (1) perception (1) player's handbook 2 (1) player's handbook races (1) player's strategy guide (1) players handbook 3 (1) plot (1) points of light (1) poster map (1) power cards (1) power sources (1) prayers (1) pregen (1) primordial (1) prpg (1) ps3 (1) punjar (1) purple worm (1) pyramid of storms (1) pyromancer (1) questions (1) race (1) racial utilites (1) racial utilities (1) racial variants (1) raise dead (1) rarity (1) rat swarm (1) rebuttal (1) red box (1) red dragon (1) reskinning (1) retarded (1) retro (1) reward mechanics (1) rewards (1) robert (1) rpgnet (1) rune soldier (1) runepriest (1) sacred 2 (1) sakuracon (1) samey (1) sandbox (1) scarrport (1) scorching burst (1) scoundrels (1) scout (1) seal of karga kul (1) seeker (1) sell (1) shade (1) shadow (1) shadow magic (1) sharn (1) shields (1) shifter (1) six-pack (1) skeleton (1) skirmish game (1) slave barracks (1) slaves (1) solo (1) songblade (1) songbow (1) sooner dead (1) sorcerers (1) speculation (1) spell source (1) spells (1) spirit (1) staffs (1) star cult (1) stars (1) stick in the mud (1) strongholds (1) style (1) summoner (1) supporting cast (1) swamp (1) templar (1) temple of the weeping goddess (1) tenmei (1) the broken tower (1) the crawling fane (1) the fantasy cartographic (1) the five deadly shadows (1) the slaying stone (1) the spoony experiment (1) the tainted spiral (1) the twisted hall (1) things I learned (1) thread (1) three dragon ante (1) tips (1) tomb of horrors (1) top 10 (1) trailer (1) treasure parcels (1) turaglas (1) tuska (1) tutorial (1) under the crimson sun (1) vestige (1) vestige pact (1) vryloka (1) war of horns (1) warden (1) wardens (1) warlock updates (1) warlocks (1) warpriest (1) weaponmaster (1) weapons (1) wererat (1) whispering cairn (1) wild shape (1) winter court (1) wish lists (1) wizards (1) wolf (1) wraith recon (1) zarash'ak (1) zombies (1)
 
Points of Light © 2011 DheTemplate.com & Main Blogger. Supported by Makeityourring Diamond Engagement Rings

You can add link or short description here