Posted by : David Guyll March 26, 2012
In preparation for a potentially sucktastic new edition (or ideas to pitch whenever the playtest actually starts going), my group is cobbling together a kind of 4th Edition hack using some of the stuff I've talked about previously. One of the things I am stuck on is just how complex to make a 1st-level fighter. In past editions they basically made melee attacks over and over again, gaining multiple attacks at higher levels. 3rd Edition added in attack-like options in addition to feats and feat-trees that could modify attacks and actions, as well as give you entirely new things to do. At the end run Tome of Battle brought in a fighter-esque class that got stances and recharging special attacks. Some people were upset that 4th Edition gave the fighter daily abilities (despite there being plenty of mundane classes with daily features in both 3rd Edition and Pathfinder), though later subclasses removed all of these in lieu of encounter-based exploits.
So...how much is too much? I think that as a baseline a fighter should be wear any armor and wield most any weapon, as well as some feature that lets her focus on a weapon (or weapon group) at the start...but what then? Bonus feats? Talents (with talent trees)? Class features? Stances? Some kind of special attack/exploit/maneuver(s)? An entirely new mechanic, like stamina or stunt points?