The Heirs of Ruin, Play Report 8
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Seeing as they were preparing a trip to the Giant's Rib Mountains, he figured that extra coin couldn't hurt.
The next day after their hangovers were cured they set out for the nearby hills, but quickly got caught in a sandstorm. While waiting it out they saw would could only be described as a massive chunk of ground drift overhead, and though the storm soon ended they were quickly spotted by foraging jhakars. They killed the jhakars and scavenged them for survival days before pressing on. After another hour of climbing--or teleporting in the case of the shardmind--they found a cave entrance sealed by a boulder, with a strange symbol painted on it. Being seasoned grave robbers adventurers, they moved the boulder and soon realized from the smell that it was a tomb containing a trio of gith mummies.
Though their touch prevented Maximus from healing Branor--who was toe-to-toe with all three of them--they were able to rapidly destroy them, and once they got it down to one Sardis just marked it with her aegis and kept away, making it very difficult to land any additional hits. Later I realized that I had intended them for a party of three, and with five people I really should have added a fourth. Oh well, easy 750 XP for them. My main regret is that no one contracted mummy rot.
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