Art For Flesh Catacombs and Something Else

Couple new bits of art. This one is for Escape from the Flesh Catacombs:

It's the Head of Argus, one of the gorgon's unique creations (such as the Crawling Claw that I posted before). It's faster than the other creations, deals automatic damage if it moves through your space (you at least get a save for half), but doesn't handle corners well and is too big to fit through some of the doors.

These are for a mystery project that I'm working on:

All I'm going to say now is that it'll be Black Book-based. If we end up doing any playtesting for it then I'll reveal more details sooner than later.

You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want!

It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).

After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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