A 2017 Retrospective, And Where We're Headed In 2018
First off, we're currently running a kind of New Year sale, marking down all of our pdfs by 18%. We'll let it go until some time on the 2nd, whenever I wake up and remember to change it back.
The major achievements of the year are the release of Dungeons & Delvers: Black Book and Dungeons & Delvers.
The former is more of a traditional d20 role-playing game (a homage to the easy-to-master black box version of Dungeons & Dragons I grew up with). The latter is more kid-oriented and uses a Dice Pool system we developed from the ground up to make things easier when gaming with our daughter.
For Black Book, we've currently released six free, "zine"-like updates, and a seventh is on the way (someone wants us to add spaceships and the like, but we've also got a paladin build nearly ready to go).
In terms of not-free stuff that will probably be ready next month, Melissa is writing an adventure that has something to do with Krampus, I have an adventure that deals with a gorgon (but in a much different manner than If These Stones Could Scream). We have many more adventures in the works (art takes a very long time), as well as some settings and stand-alone games.
2017 saw Melissa and I slowing down on our Dungeon World releases a bit, so that we could focus on Black Book and related content. The warden and apothecary won the last class vote, but after a few drafts we halted work on it until earlier this month: it's now on track to be released this month. No clue when the apothecary will be ready. Now that we got some standalone games out of the way, we'll probably return to more or less regular Dungeon World releases.
We did however make a deal with a French company to translate A Sundered World (which apparently went gold at some point). Cover looks awesome: curious to see what the interior looks like. We're also dealing with a German company, who wants to translate not only A Sundered World but some of our adventures too! They released a really awesome Dungeon World book: they used a bunch of our art, and even though they paid for the art packs, they sent us some complimentary copies of the deluxe hardback!
We converted Dwarven Vault to 5th Edition. I'm not a fan of 5E but people asked and it was pretty easy. A 4th Edition version is next, but it might take awhile because man oh man I forgot how annoying it was to make those tables.
Gotta remember to work on the mini GM Screen for Dungeon World: someone asked about it a long time ago and I completely dropped the ball on that one. Then someone else asked about it: not exactly a horde of people clamoring for it, but hey the art and tables are already done so maybe it won't take that long.
Last thing I think, is that I've been noodling on a print-and-play board game. I started really thinking about it after playing through a few adventures from the Tomb of Annihilation board game, and thinking that I really hate how you basically have to keep pressing on to avoid random encounters, and often getting a bunch of useless coin treasures that don't do anything.
Idea is to better model dungeon crawling, tracking stuff like torches and other supplies. Still gotta get around to playtesting it, though.
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
The major achievements of the year are the release of Dungeons & Delvers: Black Book and Dungeons & Delvers.
The former is more of a traditional d20 role-playing game (a homage to the easy-to-master black box version of Dungeons & Dragons I grew up with). The latter is more kid-oriented and uses a Dice Pool system we developed from the ground up to make things easier when gaming with our daughter.
For Black Book, we've currently released six free, "zine"-like updates, and a seventh is on the way (someone wants us to add spaceships and the like, but we've also got a paladin build nearly ready to go).
In terms of not-free stuff that will probably be ready next month, Melissa is writing an adventure that has something to do with Krampus, I have an adventure that deals with a gorgon (but in a much different manner than If These Stones Could Scream). We have many more adventures in the works (art takes a very long time), as well as some settings and stand-alone games.
2017 saw Melissa and I slowing down on our Dungeon World releases a bit, so that we could focus on Black Book and related content. The warden and apothecary won the last class vote, but after a few drafts we halted work on it until earlier this month: it's now on track to be released this month. No clue when the apothecary will be ready. Now that we got some standalone games out of the way, we'll probably return to more or less regular Dungeon World releases.
We did however make a deal with a French company to translate A Sundered World (which apparently went gold at some point). Cover looks awesome: curious to see what the interior looks like. We're also dealing with a German company, who wants to translate not only A Sundered World but some of our adventures too! They released a really awesome Dungeon World book: they used a bunch of our art, and even though they paid for the art packs, they sent us some complimentary copies of the deluxe hardback!
We converted Dwarven Vault to 5th Edition. I'm not a fan of 5E but people asked and it was pretty easy. A 4th Edition version is next, but it might take awhile because man oh man I forgot how annoying it was to make those tables.
Gotta remember to work on the mini GM Screen for Dungeon World: someone asked about it a long time ago and I completely dropped the ball on that one. Then someone else asked about it: not exactly a horde of people clamoring for it, but hey the art and tables are already done so maybe it won't take that long.
Last thing I think, is that I've been noodling on a print-and-play board game. I started really thinking about it after playing through a few adventures from the Tomb of Annihilation board game, and thinking that I really hate how you basically have to keep pressing on to avoid random encounters, and often getting a bunch of useless coin treasures that don't do anything.
Idea is to better model dungeon crawling, tracking stuff like torches and other supplies. Still gotta get around to playtesting it, though.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want!It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Leave a Comment