Dungeons & Delvers: Skeleton Race & Class
One of the earliest Dungeon World classes we published was The Skeleton.
It's exactly what it says on the tin: you're a skeleton, albeit with some unusual abilities that your typical skeleton wouldn't have, partially because it made for a more interesting class, but mostly because the class started out with me making a bunch of silly joke names for skeleton moves, but then Melissa was like, "Why not?"
It's because of this that I found it a bit funny that in our Age of Worms campaign, one of Jacob's friends wanted to join in as a skeleton fighter/warlock.
Real life happened and so turns out he can't play, but I'd already whipped up some quick stats for it, so on the off-chance someone wants to play a skeleton (and the GM gives it the go-ahead), I present to you the official skeleton "race" (let's call it version 1.0):
Skeleton Racial Features
The following assumes you are a skeleton of one of the core races (so Small or Medium size):
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
It's exactly what it says on the tin: you're a skeleton, albeit with some unusual abilities that your typical skeleton wouldn't have, partially because it made for a more interesting class, but mostly because the class started out with me making a bunch of silly joke names for skeleton moves, but then Melissa was like, "Why not?"
It's because of this that I found it a bit funny that in our Age of Worms campaign, one of Jacob's friends wanted to join in as a skeleton fighter/warlock.
Real life happened and so turns out he can't play, but I'd already whipped up some quick stats for it, so on the off-chance someone wants to play a skeleton (and the GM gives it the go-ahead), I present to you the official skeleton "race" (let's call it version 1.0):
Skeleton Racial Features
The following assumes you are a skeleton of one of the core races (so Small or Medium size):
- Size: Your size is Small or Medium.
- Ability Scores: +1 Constitution; +1 to either Dexterity or Wisdom (Or maybe Charisma instead of Wisdom would be more appropriate?)
- Speed: Your base Speed is 30 feet.
- Nothing But Bones: You are immune to poison and disease. You also don't need to eat, drink, sleep, or breathe. You don't have Vitality Points: whatever VP you would gain are instead added to your WP total.
- Undead: You cannot normally be healed via magic (GM's call: maybe a cleric with a Death domain could pull it off, or a necromancer could learn a talent that restores undead). Instead you can use bones, and bits of metal, wood, leather and so on to repair yourself: during a long rest, so long as you have the appropriate materials you regain WP equal to your level + Intelligence. If other PCs help, add their Intelligence to the total. (Thinking maybe the repair time could be reduced to simply one hour of work.)
- Necrotic Resistance: 5+level
- Vulnerabilities: You take an additional 5 damage from attacks that deal radiant or bludgeoning damage.
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want!It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).
After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
Leave a Comment