Dungeon World: The Satyr

The Satyr has emerged from the wilderness, and he's itching to play, plow, and get pissed!

Being a reclusive spirit of nature without much if any in the way of noteworthy abilities, the standard satyr isn't all that ideal for classic dungeon crawling, so we took some creative liberties to make them more interesting and useful: you can bash monsters with your horns (though they function better with a running start), enchant people with your music, hide in the wilderness, Carouse whenever you please (and use booze instead of cash), and getting drunk makes you better at doing certain things.

As you level up you can choose to use have alcohol make you better at doing other things (such as socializing and remembering information), shrug off damage while drunk, use your music to make others fall asleep or go crazy, attract fans (including an especially obsessed/devoted one), give your horns a greater impact, insult your enemies, causing them to act rashly, and more: there's nearly thirty advanced moves to choose from, plus more in the back of the book.

Both PDFs include:
  • The Satyr class (which again features 29 advanced moves to choose from).
  • A list of ten Greek instruments, along with brief descriptions for each.
  • Greek weapons and armor.
  • New dungeon gear (basically amphoras of wine and a wineskin, to work with the satyr's ability to gain bonuses when getting drunk).

There's also a Director's Cut that includes:
  • A list of questions to ask when rolling up a satyr.
  • Explanations for some of the moves.
  • An optional heritage if you want a kind-of-sort-of female satyr option.
  • Seven additional advanced moves that we couldn't fit on the sheet and/or didn't make the cut.
  • Guidelines for intoxication.
  • A variant move for Undertake a Perilous Journey.
  • Guidelines on making "sex" moves.
  • Rules for more in-depth poisons, as well as some examples.

You can see a preview of it over on DriveThruRPG.

Note: If you purchase using the PayPal Buy Now button, we will also send you a complimentary copy through DriveThruRPG. Please allow up to 24 hours for delivery, though it usually ends up being at most eight (depends on if you buy it after we've gone to bed).

$2.50


$2.50




Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.

If you want more adventures, we just released Escape From the Flesh Catacombs: a bunch of 0-level characters need to escape from the catacomb-lair of a gorgon that was slain, causing everything she's petrified to revert to flesh and rise as undead.

Our latest Dungeon World class, The Ranger, is now available.

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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