Dungeons & Delvers: Soulknife
Someone wanted to know how we'd adjust the Dungeons & Delvers battlemind to be a soulknife. They're very different classes, so rather than just tweak the battlemind I figured I'd do an entirely new class.
In 3rd Edition D&D, the soulknife was a melee psychic warrior-type. Its attack bonus was average (ie, what a rogue and cleric got), and its main schtick was being able to manifest a blade of psychic energy and stab things.
Perhaps to make up for the lack of a fighter-attack bonus (+1 per level), it regularly got a +1 bonus to attack and damage rolls with the mindblade, and you could use a Move Action to give it a damage spike (starts out at +1d8, and increases until it hits +5d8 damage).
Otherwise you could throw it, give it special qualities, and shape it into other melee weapons (increasing its damage, or even allowing you to dual-wield it). Not too much to work with, but here's a link to a Google Doc to see what I came up with so far. Feel free to suggest new stuff, changes to existing stuff. If you use it, lemme know how it worked out!
The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
In 3rd Edition D&D, the soulknife was a melee psychic warrior-type. Its attack bonus was average (ie, what a rogue and cleric got), and its main schtick was being able to manifest a blade of psychic energy and stab things.
Perhaps to make up for the lack of a fighter-attack bonus (+1 per level), it regularly got a +1 bonus to attack and damage rolls with the mindblade, and you could use a Move Action to give it a damage spike (starts out at +1d8, and increases until it hits +5d8 damage).
Otherwise you could throw it, give it special qualities, and shape it into other melee weapons (increasing its damage, or even allowing you to dual-wield it). Not too much to work with, but here's a link to a Google Doc to see what I came up with so far. Feel free to suggest new stuff, changes to existing stuff. If you use it, lemme know how it worked out!
Announcements
You can now get a physical copy of Dungeons & Delvers: Black Book in whatever format you want! We've also released the first big supplement for it, Appendix D, so pick that up if you want more of everything.The first issue of The Delver, a magazine featuring fungal-themed content for both players and GMs (including an adventure in which myconids find religion), is available!
Our latest Dungeon World class, The Ranger, is now available.
Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).
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