Homebrew: Keeper of the Light
A basic elite monster that protects/talks to/wields an intelligent sunblade, complete with teleporting minions that popped in every round to harass ranged characters (ie, Greymalkin). This was the last encounter that the group ran into during the second session of The Hydra's Grave, and gave Grynn a chance to use some extended Arcana checks to try and interact with the intelligence bound to the sword. After some bad rolls and psychic damage, Grynn tucked it away to examine later.
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