July 09, 2009

Mind Flayer Race

6 comments
A mind flayer race that I made when 4E was launched. I based its mind blast on the dragonborn breath weapon, since they're both area-effect attacks that target a non-AC defense.



6 Responses so far.

  1. Anonymous says:

    I think that the tentacles are waaay underpowered. The only thing that they have is 'ok' accuracy, but crap for damage. I think that it should be able to grab on a hit, not taking up your hands at the same time. That way it would be usefull to any characters that actually use strength and dexterity.

  2. Anonymous says:

    Also, why Normal vision for an Underdark dweller?

    Another thing: How do you explain good ilithids? I can think of two things: Drizzt syndrome (highly unlikely) or a faulty implantation. I suppose it can be used for someone who was VERY badly warped by the Far Realm.

    Other than that, it looks awesome. I think that a Mind Flayer shadowy rogue would be really awesome.

  3. Anonymous says:

    Oh, and Wisdom should be a flex stat for Charisma. Add to Mind Blast.

  4. Oh, wow. This is /really/ old, and I agree on all of your points.

    I had not even noticed that I left its vision "normal". I agree that it should have Charisma as a flex-stat (though this was written before they started doing that), and I recall making a series of race-feats for them that allowed you to grab someone on a hit.

    As for good illithids? Eh, could work for an evil campaign. I ran one back in 3rd Edition using Savage Species.

  5. Anonymous says:

    Yeah, I wrote all of this right before I saw the feats. I still think that the grab should be rolled into the power, because it is a pretty much featureless race. Psychic resistance, a Mind Blase 1/encounter, and a terrible tentacles attack. The grab should be rolled in.

    At least there are house rules. Oh wait, this entire RACE is house ruled.

  6. Anonymous says:

    None of the feats allow you to grab. It deals automatic damage when you grab or sustain a grab.

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