Mind Flayer Feat "Beta"

Here is a list of feats that I made for mind flayers. Some were written up over a year ago, while some I thought up after the psion was released (obviously). Are they balanced? No clue. Lemme know what you think! You can either email me at antiochcow@gmail.com with stuff, or throw it in the comments.

Heroic Tier
Any mind flayer can pick these up.

Augment Mind Blast [Mind Flayer]

Prerequisite: Mind flayer, psion
Benefit: You can augment your mind blast power in the following ways.
  • Augment 1: Affected creatures are immobilized until the end of your next turn.
  • Augment 2: +1d6 damage, and targets take a -2 penalty to their Will defense (save ends).
Crushing Tentacles [Mind Flayer]
Prerequisite:
Mind flayer
Benefit: When you grab a creature or sustain a grab, you can deal automatic tentacle damage as a minor action.

Dazing Mind Blast [Mind Flayer]

Prerequisite: Mind flayer
Benefit: Creatures affected by mind blast are dazed until the end of your next turn.

Expanded Mind Blast [Mind Flayer]
Prerequisite: Mind flayer
Benefit: Your mind blast becomes a close blast 5.

Designer's Note: Stole this from dragonborn.

Focused Mind Blast [Mind Flayer]
Prerequisite:
Mind flayer
Benefit:
When you use mind blast, you can instead have it affect a single creature up to 10 squares away, and the target takes extra damage equal to your Charisma modifier.

Psionic Assault [Mind Flayer]

Prerequisite: Mind flayer
Benefit: You gain a +1 feat bonus to attack and damage rolls with powers that have the Psychic keyword.

Designer's Note: Took something from tieflings. I think it fits very well.

Psychic Caress [Mind Flayer]
Prerequisite:
Mind flayer
Benefit: When you use your tentacle power, you can choose to have it deal psychic damage and gain the Psychic keyword.

Designer's Note: The idea behind this feat is that the mind flayer sends surges of mental energy across his tentacles.

Warrior Sept [Multiclass]

Prerequisite: Mind flayer, fighter
Benefit: The dice used for your tentacle damage increases to 1d8.

Designer's Note: This feat is intended to allow a mind flayer to rely more readily on his tentacles than "mundane weaponry".



Paragon Feats
Any mind flayer at level 11+ can snag these.

Devour Brain [Mind Flayer]
Prerequisite: Mind flayer
Benefit: When you kill a creature, you can devour its brain as a minor action to gain temporary hit points equal to your 5 + your Intelligence modifier.

Designer's Note: This is kind of a placeholder effect until I can find more stuff that does something similar. I'm thinking that once per encounter, the mind flayer can chow down to regain a power point, but I dont want to make it specific to psions...unless I make another feat that lets him do that...hrmmm.

Psychic Boost [Mind Flayer]
Prerequisite:
Mind flayer, psion
Benefit: When augmenting a psion power, you can instead expend your use of mind blast to pay the augment cost equal to one power point. You can still spend power points normally if you wish to augment the power further.

Designer's Note: Not sure how "balanced" this is, but I like the idea of a mind flayer being able to use his inherent psychic energies to charge up another power. Fits the theme of the flexible nature of psionic energy.

Stunning Mind Blast [Mind Flayer]
Prerequisite: Mind flayer
Benefit: Creatures affected by your mind blast are stunned until the end of your next turn.

Designer Note: This feat lets the mind flayer's encounter power deal a short stun effect, which is on the level with many other paragon-tier powers that I found that also stunned targets until the end of the attacker's next turn. I found a few ranger exploits that could stun (save ends), but those were dailies and/or required multiple attacks to hit the same target.



Epic Feats
Only level 21+ mind flayers need apply.

Destructive Mind Blast [Mind Flayer]
Prerequisite: Mind flayer
Benefit: Creatures affected by your mind blast gain vulnerable psychic 5 until the end of the encounter.

Mind Blast Savant [Mind Flayer]
Prerequisite:
Mind flayer
Benefit: You can use mind blast as an at-will power, but only once per round.

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