Class Acts: The Ranger
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The powers range from level 1 to 27, and they are all either encounter attacks or encounter utilities. I really dig the utilities, in particular death threat, which lets you deal ongoing psychic damage to another monster after you drop your quarry. It helps play up hit point abstraction, as well as the fact that not all damage of a specific type has to stem from the same source or inflict damage the same way. Basically, the damage caused by death threat is rooted in fear and stress, and I think its a great concept to play with, allowing martial classes to do stuff like that.
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