Branch, Wilden Shaman
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Branch, level 1
Wilden, Shaman
Companion Spirit: Protector Spirit
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 11, Int 8, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 11, Int 8, Wis 16, Cha 13.
AC: 12 Fort: 15 Reflex: 10 Will: 16
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Nature +13, Insight +9, Heal +9, Perception +9
UNTRAINED SKILLS
Acrobatics, Arcana -1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +4, History -1, Intimidate +1, Religion -1, Stealth +2, Streetwise +1, Thievery, Athletics
FEATS
Level 1: Protector Spirit Adept
POWERS
Shaman at-will 1: Defending Strike
Shaman encounter 1: Thunder Bear's Warding
Shaman daily 1: Wrath of the Spirit World
ITEMS
Adventurer's Kit, Leather Armor, Club, Totem
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Branch, level 1
Wilden, Shaman
Companion Spirit: Protector Spirit
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 11, Int 8, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 11, Int 8, Wis 16, Cha 13.
AC: 12 Fort: 15 Reflex: 10 Will: 16
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Nature +13, Insight +9, Heal +9, Perception +9
UNTRAINED SKILLS
Acrobatics, Arcana -1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +4, History -1, Intimidate +1, Religion -1, Stealth +2, Streetwise +1, Thievery, Athletics
FEATS
Level 1: Protector Spirit Adept
POWERS
Shaman at-will 1: Defending Strike
Shaman encounter 1: Thunder Bear's Warding
Shaman daily 1: Wrath of the Spirit World
ITEMS
Adventurer's Kit, Leather Armor, Club, Totem
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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