Jaroo, Gnome Barbarian

Jaroo belongs to the Ghost-Stalker clan, which relies on their limited invisibility to hunt and kill. Since gnomes get a Charisma bonus, I decided to go with the thaneblood class feature with the intention to later multiclass into shaman, bard, or perhaps sorcerer (to bank on the magical aptitude that the race possesses). To this end I cranked up Charisma quite a bit higher than I expected, which synergizes extremely well with thaneblood.

In the beginning, I just had an image of a gnome with wild hair and a cracked, bone-white mask, packing a humongous sword. Initially my only concern was to just give him a Strength of 16 and call it good, figuring that everything else is gravy. However, in the end I thought more and more about it and the concept started to solidify into something more than just a random race and class combination.

This is a character that I would absolutely love to play. Its a gnome that plays like a gnome would, but not like gnomes I expect to see (and certainly not a gag character). At this stage he's up and running, but perhaps not as optimized as he could be. I dont expect to use complicated tactics, and in fact would possibly attempt to provoke an opportunity attack just to gain invisibility for an encounter or daily attack (assuming he hasnt gotten smacked already).

Jaroo, level 1
Gnome, Barbarian
Feral Might: Thaneborn Triumph

FINAL ABILITY SCORES
Str 16, Con 15, Dex 13, Int 12, Wis 8, Cha 15.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 13, Int 10, Wis 8, Cha 11.

AC: 15 Fort: 15 Reflex: 12 Will: 11
HP: 31 Surges: 11 Surge Value: 7

TRAINED SKILLS
Intimidate +6, Endurance +7, Athletics +7

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, History +1, Insight -1, Nature -1, Perception -1, Religion +1, Stealth +2, Streetwise +1, Thievery

FEATS
Level 1: Weapon Proficiency (Bastard sword)

POWERS
Barbarian at-will 1: Devastating Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Vault the Fallen
Barbarian daily 1: Swift Panther Rage

ITEMS
Bastard sword, Hide Armor, Adventurer's Kit

3 comments:

  1. Err, why is your Final Con Score (15) lower than your Starting Con Score (16)?

    Also, should your Cha score be 13, not 15? :)

    Other than that, cool build. I'd have gone:
    16 Str, 14 Con, 10 Dex, 13(15) Int, 8 Wis, 14(16) Cha

    This way, you'd boost your AC/Ref from your Int (which has a +2 Racial bonus) instead of your Dex.

    Another interesting 22-point buy would be:
    16 Str, 12 Con, 10 Dex, 12(14) Int, 8 Wis, 16(18) Cha [You could switch out the Con and Cha to get a passable Rageblood that dabbles in Thaneborn]

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  2. I blame CB. XD

    That, or I yanked a point from Con to add two to Cha. <_<

    Anywho, I tend to figure barbarians not being as intelligent as other characters by default, and Dexterity is more important for sword-stuff anyway, so I figured I'd emphasize that.

    I had briefly considered giving him a wizard multiclass, but figured that sorcerer or warlock is a bit more evocative of the concept than wizardry, anyway.

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