Tiefling Sneaky Feylock
A new player is joining in Songs of Erui and wanted to make a tiefling warlock/rogue build.
====== Created Using Wizards of the Coast D&DI Character Builder ======
level 2
Tiefling, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
FINAL ABILITY SCORES
Str 8, Con 10, Dex 15, Int 16, Wis 11, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 15, Int 14, Wis 11, Cha 16.
AC: 16 Fort: 11 Reflex: 15 Will: 16
HP: 27 Surges: 6 Surge Value: 6
TRAINED SKILLS
Intimidate +10, Insight +6, Arcana +9, History +9, Thievery +8, Bluff +12
UNTRAINED SKILLS
Acrobatics +3, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, Nature +3, Perception +1, Religion +4, Stealth +5, Streetwise +5, Athletics
FEATS
Level 1: Sneak of Shadows
Level 2: Sly Dodge
POWERS
Warlock daily 1: Curse of the Dark Dream
Warlock encounter 1: Sprite War Call
Warlock utility 2: Beguiling Tongue
ITEMS
Leather Armor, Spear, Spiked gauntlet, Adventurer's Kit, Implement, Rod
====== Created Using Wizards of the Coast D&DI Character Builder ======
The spear is because it is a thematic weapon for eladrin, and he derives his power from a noble eladrin. This is also why I gave him sprite war call. I think Jarrett's decision to dabble in rogue stuff is fitting for a tiefling that has abilities tied to fucking with the mind and perception, and the end result is a thematic yet functional character.
I decided to go with two rogue multiclass feats, given that Sly Dodge lets you add your Cha mod against opportunity attacks (+4 in this case), and also because it gave training for another skill. The skill selection makes sense for someone to have when dealing with eladrin and fey magic in general. I was sorely tempted to take ethereal stride or fey bargain. They all make sense! Aaaargh. Oh well, I can always opt out at level 3.
What I did and what Jarrett will do isnt necessarily the same thing, I just wanted to help him along the creation process and see what I could cook up that would be fun for myself, and to see how will it would synergize.
====== Created Using Wizards of the Coast D&DI Character Builder ======
level 2
Tiefling, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
FINAL ABILITY SCORES
Str 8, Con 10, Dex 15, Int 16, Wis 11, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 15, Int 14, Wis 11, Cha 16.
AC: 16 Fort: 11 Reflex: 15 Will: 16
HP: 27 Surges: 6 Surge Value: 6
TRAINED SKILLS
Intimidate +10, Insight +6, Arcana +9, History +9, Thievery +8, Bluff +12
UNTRAINED SKILLS
Acrobatics +3, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, Nature +3, Perception +1, Religion +4, Stealth +5, Streetwise +5, Athletics
FEATS
Level 1: Sneak of Shadows
Level 2: Sly Dodge
POWERS
Warlock daily 1: Curse of the Dark Dream
Warlock encounter 1: Sprite War Call
Warlock utility 2: Beguiling Tongue
ITEMS
Leather Armor, Spear, Spiked gauntlet, Adventurer's Kit, Implement, Rod
====== Created Using Wizards of the Coast D&DI Character Builder ======
The spear is because it is a thematic weapon for eladrin, and he derives his power from a noble eladrin. This is also why I gave him sprite war call. I think Jarrett's decision to dabble in rogue stuff is fitting for a tiefling that has abilities tied to fucking with the mind and perception, and the end result is a thematic yet functional character.
I decided to go with two rogue multiclass feats, given that Sly Dodge lets you add your Cha mod against opportunity attacks (+4 in this case), and also because it gave training for another skill. The skill selection makes sense for someone to have when dealing with eladrin and fey magic in general. I was sorely tempted to take ethereal stride or fey bargain. They all make sense! Aaaargh. Oh well, I can always opt out at level 3.
What I did and what Jarrett will do isnt necessarily the same thing, I just wanted to help him along the creation process and see what I could cook up that would be fun for myself, and to see how will it would synergize.
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