Star Cults

In the near future my group will be going up against a star cult, which prompted me to create some new monsters in accordance with my level and thematic requirements. If they're reading this, they can go ahead and take a peak, or stop and be surprised.

Neophytes are cult newbies that haven't been "rewarded" with any appreciable mutations. They're better when they can get flanking, but in general aren't that much trouble.


Acolytes are neophytes turned up to 11. They are more dangerous when flanking, but due to whispered portents and multiple eyes cannot be flanked. Also, they can teleport, which is great for maneuvering but also to gain combat advantage against an enemy.


Warlocks are, well, warlocks. They can tear open the planar fabric to conjure up clusters of grasping tentacles, or emblazon their foes with baleful signs. Mostly they just stick to eldritch blast while applying their curse.


Husks are the cult's guardians. Most people that are exposed to the baleful energy of stars die. They're the lucky ones. These guys didn't die, and now simply exist as roughly humanoid cinders that obey their masters. Husks draw their enemies close with their gravity well so that they can crush them with fiery slams, and can even fold space in order to better protect their charges.


Voices claim to speak for the stars, when they say anything coherent at all. They spend most of their time frantically scrawling the messages that the numerous mouths on their bodies whisper to them, which they can levy on their foes in order to instill insanity and terror.

11 comments:

  1. I am not a fan of this new site format. Miss the one where I could just click my bookmark and see whats up, check how many comments they all have, and now I gots ta press moar buttons... On a side note, I love these creatures. Custom mobs are always cool to look at.

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  2. How much do you dislike it? If there is enough negative feedback we can always revert. Planeswalker just wanted to try something new.

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  3. It's not bad enough to make me not want to come here, but it is annoying. On a scale of 1-10, where 1 is the best site ever and 10 is I get suicidal thoughts comeing here, I'd put it right around a 6.

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  4. Is it due to color, layout, a combination, or something else?

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  5. Well everything lloks nicer, but I cant just come to the site and see your post. I have to click an extra button. Slows down my whole process because I then have to go back to the main page and click yet another button to see a pot I want to check out. I also cant just look at the post on the homepage to see if there are any new comments. I have to go to the post, then scroll all the way down to the bottom of the page. Its time consuming.

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  6. Nicer is good, but usability is better. ^^ I'll ask Planeswalker if there's anything he can do to find a middle ground. Also, does having a Comments panel on the right side of the page help? o.O

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  7. Oh, and I'm glad you like the monsters! XD

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  8. Well the comments on the right side dont give me much context of what the people are talking about because it dose not tell me what the person is commenting about. "I reall love those new monsters!" What new monsters? There have been 2 sets of them in recent days. See what I mean?

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  9. I updated the comment widget, what do you think?

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  10. You seemed to have found a way to keep the site layout AND please me. Well played. Anyway it can be moved higher up so I dont have to scroll to see it? :D

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  11. as long as antioch gives me the ok, i can do it without a problem.

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